node-ejs-renderer/node_modules/webpack-dev-server/client/overlay/fsm.js
2024-06-09 13:55:01 -04:00

64 lines
3.5 KiB
JavaScript

function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; }
function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
/**
* @typedef {Object} StateDefinitions
* @property {{[event: string]: { target: string; actions?: Array<string> }}} [on]
*/
/**
* @typedef {Object} Options
* @property {{[state: string]: StateDefinitions}} states
* @property {object} context;
* @property {string} initial
*/
/**
* @typedef {Object} Implementation
* @property {{[actionName: string]: (ctx: object, event: any) => object}} actions
*/
/**
* A simplified `createMachine` from `@xstate/fsm` with the following differences:
*
* - the returned machine is technically a "service". No `interpret(machine).start()` is needed.
* - the state definition only support `on` and target must be declared with { target: 'nextState', actions: [] } explicitly.
* - event passed to `send` must be an object with `type` property.
* - actions implementation will be [assign action](https://xstate.js.org/docs/guides/context.html#assign-action) if you return any value.
* Do not return anything if you just want to invoke side effect.
*
* The goal of this custom function is to avoid installing the entire `'xstate/fsm'` package, while enabling modeling using
* state machine. You can copy the first parameter into the editor at https://stately.ai/viz to visualize the state machine.
*
* @param {Options} options
* @param {Implementation} implementation
*/
function createMachine(_ref, _ref2) {
var states = _ref.states,
context = _ref.context,
initial = _ref.initial;
var actions = _ref2.actions;
var currentState = initial;
var currentContext = context;
return {
send: function send(event) {
var currentStateOn = states[currentState].on;
var transitionConfig = currentStateOn && currentStateOn[event.type];
if (transitionConfig) {
currentState = transitionConfig.target;
if (transitionConfig.actions) {
transitionConfig.actions.forEach(function (actName) {
var actionImpl = actions[actName];
var nextContextValue = actionImpl && actionImpl(currentContext, event);
if (nextContextValue) {
currentContext = _objectSpread(_objectSpread({}, currentContext), nextContextValue);
}
});
}
}
}
};
}
export default createMachine;