node-ejs-renderer/node_modules/three/examples/jsm/renderers/common/nodes/Nodes.js
2024-06-09 13:55:01 -04:00

468 lines
9.8 KiB
JavaScript

import DataMap from '../DataMap.js';
import ChainMap from '../ChainMap.js';
import NodeBuilderState from './NodeBuilderState.js';
import { EquirectangularReflectionMapping, EquirectangularRefractionMapping, NoToneMapping, SRGBColorSpace } from 'three';
import { NodeFrame, vec4, objectGroup, renderGroup, frameGroup, cubeTexture, texture, rangeFog, densityFog, reference, viewportBottomLeft, normalWorld, pmremTexture, viewportTopLeft } from '../../../nodes/Nodes.js';
class Nodes extends DataMap {
constructor( renderer, backend ) {
super();
this.renderer = renderer;
this.backend = backend;
this.nodeFrame = new NodeFrame();
this.nodeBuilderCache = new Map();
this.callHashCache = new ChainMap();
this.groupsData = new ChainMap();
}
updateGroup( nodeUniformsGroup ) {
const groupNode = nodeUniformsGroup.groupNode;
const name = groupNode.name;
// objectGroup is every updated
if ( name === objectGroup.name ) return true;
// renderGroup is updated once per render/compute call
if ( name === renderGroup.name ) {
const uniformsGroupData = this.get( nodeUniformsGroup );
const renderId = this.nodeFrame.renderId;
if ( uniformsGroupData.renderId !== renderId ) {
uniformsGroupData.renderId = renderId;
return true;
}
return false;
}
// frameGroup is updated once per frame
if ( name === frameGroup.name ) {
const uniformsGroupData = this.get( nodeUniformsGroup );
const frameId = this.nodeFrame.frameId;
if ( uniformsGroupData.frameId !== frameId ) {
uniformsGroupData.frameId = frameId;
return true;
}
return false;
}
// other groups are updated just when groupNode.needsUpdate is true
const groupChain = [ groupNode, nodeUniformsGroup ];
let groupData = this.groupsData.get( groupChain );
if ( groupData === undefined ) this.groupsData.set( groupChain, groupData = {} );
if ( groupData.version !== groupNode.version ) {
groupData.version = groupNode.version;
return true;
}
return false;
}
getForRenderCacheKey( renderObject ) {
return renderObject.initialCacheKey;
}
getForRender( renderObject ) {
const renderObjectData = this.get( renderObject );
let nodeBuilderState = renderObjectData.nodeBuilderState;
if ( nodeBuilderState === undefined ) {
const { nodeBuilderCache } = this;
const cacheKey = this.getForRenderCacheKey( renderObject );
nodeBuilderState = nodeBuilderCache.get( cacheKey );
if ( nodeBuilderState === undefined ) {
const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
nodeBuilder.material = renderObject.material;
nodeBuilder.context.material = renderObject.material;
nodeBuilder.lightsNode = renderObject.lightsNode;
nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
nodeBuilder.clippingContext = renderObject.clippingContext;
nodeBuilder.build();
nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
nodeBuilderCache.set( cacheKey, nodeBuilderState );
}
nodeBuilderState.usedTimes ++;
renderObjectData.nodeBuilderState = nodeBuilderState;
}
return nodeBuilderState;
}
delete( object ) {
if ( object.isRenderObject ) {
const nodeBuilderState = this.get( object ).nodeBuilderState;
nodeBuilderState.usedTimes --;
if ( nodeBuilderState.usedTimes === 0 ) {
this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
}
}
return super.delete( object );
}
getForCompute( computeNode ) {
const computeData = this.get( computeNode );
let nodeBuilderState = computeData.nodeBuilderState;
if ( nodeBuilderState === undefined ) {
const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
nodeBuilder.build();
nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
computeData.nodeBuilderState = nodeBuilderState;
}
return nodeBuilderState;
}
_createNodeBuilderState( nodeBuilder ) {
return new NodeBuilderState(
nodeBuilder.vertexShader,
nodeBuilder.fragmentShader,
nodeBuilder.computeShader,
nodeBuilder.getAttributesArray(),
nodeBuilder.getBindings(),
nodeBuilder.updateNodes,
nodeBuilder.updateBeforeNodes,
nodeBuilder.transforms
);
}
getEnvironmentNode( scene ) {
return scene.environmentNode || this.get( scene ).environmentNode || null;
}
getBackgroundNode( scene ) {
return scene.backgroundNode || this.get( scene ).backgroundNode || null;
}
getFogNode( scene ) {
return scene.fogNode || this.get( scene ).fogNode || null;
}
getCacheKey( scene, lightsNode ) {
const chain = [ scene, lightsNode ];
const callId = this.renderer.info.calls;
let cacheKeyData = this.callHashCache.get( chain );
if ( cacheKeyData === undefined || cacheKeyData.callId !== callId ) {
const environmentNode = this.getEnvironmentNode( scene );
const fogNode = this.getFogNode( scene );
const cacheKey = [];
if ( lightsNode ) cacheKey.push( lightsNode.getCacheKey() );
if ( environmentNode ) cacheKey.push( environmentNode.getCacheKey() );
if ( fogNode ) cacheKey.push( fogNode.getCacheKey() );
cacheKeyData = {
callId,
cacheKey: cacheKey.join( ',' )
};
this.callHashCache.set( chain, cacheKeyData );
}
return cacheKeyData.cacheKey;
}
updateScene( scene ) {
this.updateEnvironment( scene );
this.updateFog( scene );
this.updateBackground( scene );
}
get isToneMappingState() {
return this.renderer.getRenderTarget() ? false : true;
}
updateBackground( scene ) {
const sceneData = this.get( scene );
const background = scene.background;
if ( background ) {
if ( sceneData.background !== background ) {
let backgroundNode = null;
if ( background.isCubeTexture === true || ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) ) {
backgroundNode = pmremTexture( background, normalWorld );
} else if ( background.isTexture === true ) {
backgroundNode = texture( background, viewportBottomLeft ).setUpdateMatrix( true );
} else if ( background.isColor !== true ) {
console.error( 'WebGPUNodes: Unsupported background configuration.', background );
}
sceneData.backgroundNode = backgroundNode;
sceneData.background = background;
}
} else if ( sceneData.backgroundNode ) {
delete sceneData.backgroundNode;
delete sceneData.background;
}
}
updateFog( scene ) {
const sceneData = this.get( scene );
const fog = scene.fog;
if ( fog ) {
if ( sceneData.fog !== fog ) {
let fogNode = null;
if ( fog.isFogExp2 ) {
fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
} else if ( fog.isFog ) {
fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
} else {
console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
}
sceneData.fogNode = fogNode;
sceneData.fog = fog;
}
} else {
delete sceneData.fogNode;
delete sceneData.fog;
}
}
updateEnvironment( scene ) {
const sceneData = this.get( scene );
const environment = scene.environment;
if ( environment ) {
if ( sceneData.environment !== environment ) {
let environmentNode = null;
if ( environment.isCubeTexture === true ) {
environmentNode = cubeTexture( environment );
} else if ( environment.isTexture === true ) {
environmentNode = texture( environment );
} else {
console.error( 'Nodes: Unsupported environment configuration.', environment );
}
sceneData.environmentNode = environmentNode;
sceneData.environment = environment;
}
} else if ( sceneData.environmentNode ) {
delete sceneData.environmentNode;
delete sceneData.environment;
}
}
getNodeFrame( renderer = this.renderer, scene = null, object = null, camera = null, material = null ) {
const nodeFrame = this.nodeFrame;
nodeFrame.renderer = renderer;
nodeFrame.scene = scene;
nodeFrame.object = object;
nodeFrame.camera = camera;
nodeFrame.material = material;
return nodeFrame;
}
getNodeFrameForRender( renderObject ) {
return this.getNodeFrame( renderObject.renderer, renderObject.scene, renderObject.object, renderObject.camera, renderObject.material );
}
getOutputNode( outputTexture ) {
let output = texture( outputTexture, viewportTopLeft );
if ( this.isToneMappingState ) {
if ( this.renderer.toneMappingNode ) {
output = vec4( this.renderer.toneMappingNode.context( { color: output.rgb } ), output.a );
} else if ( this.renderer.toneMapping !== NoToneMapping ) {
output = output.toneMapping( this.renderer.toneMapping );
}
}
if ( this.renderer.currentColorSpace === SRGBColorSpace ) {
output = output.linearToColorSpace( this.renderer.currentColorSpace );
}
return output;
}
updateBefore( renderObject ) {
const nodeFrame = this.getNodeFrameForRender( renderObject );
const nodeBuilder = renderObject.getNodeBuilderState();
for ( const node of nodeBuilder.updateBeforeNodes ) {
nodeFrame.updateBeforeNode( node );
}
}
updateForCompute( computeNode ) {
const nodeFrame = this.getNodeFrame();
const nodeBuilder = this.getForCompute( computeNode );
for ( const node of nodeBuilder.updateNodes ) {
nodeFrame.updateNode( node );
}
}
updateForRender( renderObject ) {
const nodeFrame = this.getNodeFrameForRender( renderObject );
const nodeBuilder = renderObject.getNodeBuilderState();
for ( const node of nodeBuilder.updateNodes ) {
nodeFrame.updateNode( node );
}
}
dispose() {
super.dispose();
this.nodeFrame = new NodeFrame();
this.nodeBuilderCache = new Map();
}
}
export default Nodes;