node-ejs-renderer/node_modules/three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js
2024-06-09 13:55:01 -04:00

227 lines
7.0 KiB
JavaScript

import { addNodeMaterial } from './NodeMaterial.js';
import { transformedClearcoatNormalView } from '../accessors/NormalNode.js';
import { clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, specularColor, specularF90, diffuseColor, metalness, roughness, anisotropy, alphaT, anisotropyT, anisotropyB, ior, transmission, thickness, attenuationDistance, attenuationColor } from '../core/PropertyNode.js';
import { materialClearcoat, materialClearcoatRoughness, materialClearcoatNormal, materialSheen, materialSheenRoughness, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialSpecularIntensity, materialSpecularColor, materialAnisotropy, materialIOR, materialTransmission, materialThickness, materialAttenuationDistance, materialAttenuationColor } from '../accessors/MaterialNode.js';
import { float, vec2, vec3, If } from '../shadernode/ShaderNode.js';
import { TBNViewMatrix } from '../accessors/AccessorsUtils.js';
import PhysicalLightingModel from '../functions/PhysicalLightingModel.js';
import MeshStandardNodeMaterial from './MeshStandardNodeMaterial.js';
import { mix, pow2, min } from '../math/MathNode.js';
import { MeshPhysicalMaterial } from 'three';
const defaultValues = new MeshPhysicalMaterial();
class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
constructor( parameters ) {
super();
this.isMeshPhysicalNodeMaterial = true;
this.clearcoatNode = null;
this.clearcoatRoughnessNode = null;
this.clearcoatNormalNode = null;
this.sheenNode = null;
this.sheenRoughnessNode = null;
this.iridescenceNode = null;
this.iridescenceIORNode = null;
this.iridescenceThicknessNode = null;
this.specularIntensityNode = null;
this.specularColorNode = null;
this.iorNode = null;
this.transmissionNode = null;
this.thicknessNode = null;
this.attenuationDistanceNode = null;
this.attenuationColorNode = null;
this.anisotropyNode = null;
this.setDefaultValues( defaultValues );
this.setValues( parameters );
}
get useClearcoat() {
return this.clearcoat > 0 || this.clearcoatNode !== null;
}
get useIridescence() {
return this.iridescence > 0 || this.iridescenceNode !== null;
}
get useSheen() {
return this.sheen > 0 || this.sheenNode !== null;
}
get useAnisotropy() {
return this.anisotropy > 0 || this.anisotropyNode !== null;
}
get useTransmission() {
return this.transmission > 0 || this.transmissionNode !== null;
}
setupSpecular() {
const iorNode = this.iorNode ? float( this.iorNode ) : materialIOR;
ior.assign( iorNode );
specularColor.assign( mix( min( pow2( ior.sub( 1.0 ).div( ior.add( 1.0 ) ) ).mul( materialSpecularColor ), vec3( 1.0 ) ).mul( materialSpecularIntensity ), diffuseColor.rgb, metalness ) );
specularF90.assign( mix( materialSpecularIntensity, 1.0, metalness ) );
}
setupLightingModel( /*builder*/ ) {
return new PhysicalLightingModel( this.useClearcoat, this.useSheen, this.useIridescence, this.useAnisotropy, this.useTransmission );
}
setupVariants( builder ) {
super.setupVariants( builder );
// CLEARCOAT
if ( this.useClearcoat ) {
const clearcoatNode = this.clearcoatNode ? float( this.clearcoatNode ) : materialClearcoat;
const clearcoatRoughnessNode = this.clearcoatRoughnessNode ? float( this.clearcoatRoughnessNode ) : materialClearcoatRoughness;
clearcoat.assign( clearcoatNode );
clearcoatRoughness.assign( clearcoatRoughnessNode );
}
// SHEEN
if ( this.useSheen ) {
const sheenNode = this.sheenNode ? vec3( this.sheenNode ) : materialSheen;
const sheenRoughnessNode = this.sheenRoughnessNode ? float( this.sheenRoughnessNode ) : materialSheenRoughness;
sheen.assign( sheenNode );
sheenRoughness.assign( sheenRoughnessNode );
}
// IRIDESCENCE
if ( this.useIridescence ) {
const iridescenceNode = this.iridescenceNode ? float( this.iridescenceNode ) : materialIridescence;
const iridescenceIORNode = this.iridescenceIORNode ? float( this.iridescenceIORNode ) : materialIridescenceIOR;
const iridescenceThicknessNode = this.iridescenceThicknessNode ? float( this.iridescenceThicknessNode ) : materialIridescenceThickness;
iridescence.assign( iridescenceNode );
iridescenceIOR.assign( iridescenceIORNode );
iridescenceThickness.assign( iridescenceThicknessNode );
}
// ANISOTROPY
if ( this.useAnisotropy ) {
const anisotropyV = ( this.anisotropyNode ? vec2( this.anisotropyNode ) : materialAnisotropy ).toVar();
anisotropy.assign( anisotropyV.length() );
If( anisotropy.equal( 0.0 ), () => {
anisotropyV.assign( vec2( 1.0, 0.0 ) );
} ).else( () => {
anisotropyV.divAssign( anisotropy );
anisotropy.assign( anisotropy.saturate() );
} );
// Roughness along the anisotropy bitangent is the material roughness, while the tangent roughness increases with anisotropy.
alphaT.assign( anisotropy.pow2().mix( roughness.pow2(), 1.0 ) );
anisotropyT.assign( TBNViewMatrix[ 0 ].mul( anisotropyV.x ).add( TBNViewMatrix[ 1 ].mul( anisotropyV.y ) ) );
anisotropyB.assign( TBNViewMatrix[ 1 ].mul( anisotropyV.x ).sub( TBNViewMatrix[ 0 ].mul( anisotropyV.y ) ) );
}
// TRANSMISSION
if ( this.useTransmission ) {
const transmissionNode = this.transmissionNode ? float( this.transmissionNode ) : materialTransmission;
const thicknessNode = this.thicknessNode ? float( this.thicknessNode ) : materialThickness;
const attenuationDistanceNode = this.attenuationDistanceNode ? float( this.attenuationDistanceNode ) : materialAttenuationDistance;
const attenuationColorNode = this.attenuationColorNode ? vec3( this.attenuationColorNode ) : materialAttenuationColor;
transmission.assign( transmissionNode );
thickness.assign( thicknessNode );
attenuationDistance.assign( attenuationDistanceNode );
attenuationColor.assign( attenuationColorNode );
}
}
setupNormal( builder ) {
super.setupNormal( builder );
// CLEARCOAT NORMAL
const clearcoatNormalNode = this.clearcoatNormalNode ? vec3( this.clearcoatNormalNode ) : materialClearcoatNormal;
transformedClearcoatNormalView.assign( clearcoatNormalNode );
}
copy( source ) {
this.clearcoatNode = source.clearcoatNode;
this.clearcoatRoughnessNode = source.clearcoatRoughnessNode;
this.clearcoatNormalNode = source.clearcoatNormalNode;
this.sheenNode = source.sheenNode;
this.sheenRoughnessNode = source.sheenRoughnessNode;
this.iridescenceNode = source.iridescenceNode;
this.iridescenceIORNode = source.iridescenceIORNode;
this.iridescenceThicknessNode = source.iridescenceThicknessNode;
this.specularIntensityNode = source.specularIntensityNode;
this.specularColorNode = source.specularColorNode;
this.transmissionNode = source.transmissionNode;
this.thicknessNode = source.thicknessNode;
this.attenuationDistanceNode = source.attenuationDistanceNode;
this.attenuationColorNode = source.attenuationColorNode;
this.anisotropyNode = source.anisotropyNode;
return super.copy( source );
}
}
export default MeshPhysicalNodeMaterial;
addNodeMaterial( 'MeshPhysicalNodeMaterial', MeshPhysicalNodeMaterial );