node-ejs-renderer/node_modules/three/examples/jsm/nodes/accessors/MaterialNode.js
2024-06-09 13:55:01 -04:00

419 lines
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JavaScript

import Node, { addNodeClass } from '../core/Node.js';
import { reference } from './ReferenceNode.js';
import { materialReference } from './MaterialReferenceNode.js';
import { normalView } from './NormalNode.js';
import { nodeImmutable, float, vec2, mat2 } from '../shadernode/ShaderNode.js';
import { uniform } from '../core/UniformNode.js';
import { Vector2 } from 'three';
const _propertyCache = new Map();
class MaterialNode extends Node {
constructor( scope ) {
super();
this.scope = scope;
}
getCache( property, type ) {
let node = _propertyCache.get( property );
if ( node === undefined ) {
node = materialReference( property, type );
_propertyCache.set( property, node );
}
return node;
}
getFloat( property ) {
return this.getCache( property, 'float' );
}
getColor( property ) {
return this.getCache( property, 'color' );
}
getTexture( property ) {
return this.getCache( property === 'map' ? 'map' : property + 'Map', 'texture' );
}
setup( builder ) {
const material = builder.context.material;
const scope = this.scope;
let node = null;
if ( scope === MaterialNode.COLOR ) {
const colorNode = this.getColor( scope );
if ( material.map && material.map.isTexture === true ) {
node = colorNode.mul( this.getTexture( 'map' ) );
} else {
node = colorNode;
}
} else if ( scope === MaterialNode.OPACITY ) {
const opacityNode = this.getFloat( scope );
if ( material.alphaMap && material.alphaMap.isTexture === true ) {
node = opacityNode.mul( this.getTexture( 'alpha' ) );
} else {
node = opacityNode;
}
} else if ( scope === MaterialNode.SPECULAR_STRENGTH ) {
if ( material.specularMap && material.specularMap.isTexture === true ) {
node = this.getTexture( 'specular' ).r;
} else {
node = float( 1 );
}
} else if ( scope === MaterialNode.SPECULAR_INTENSITY ) {
const specularIntensity = this.getFloat( scope );
if ( material.specularMap ) {
node = specularIntensity.mul( this.getTexture( scope ).a );
} else {
node = specularIntensity;
}
} else if ( scope === MaterialNode.SPECULAR_COLOR ) {
const specularColorNode = this.getColor( scope );
if ( material.specularColorMap && material.specularColorMap.isTexture === true ) {
node = specularColorNode.mul( this.getTexture( scope ).rgb );
} else {
node = specularColorNode;
}
} else if ( scope === MaterialNode.ROUGHNESS ) { // TODO: cleanup similar branches
const roughnessNode = this.getFloat( scope );
if ( material.roughnessMap && material.roughnessMap.isTexture === true ) {
node = roughnessNode.mul( this.getTexture( scope ).g );
} else {
node = roughnessNode;
}
} else if ( scope === MaterialNode.METALNESS ) {
const metalnessNode = this.getFloat( scope );
if ( material.metalnessMap && material.metalnessMap.isTexture === true ) {
node = metalnessNode.mul( this.getTexture( scope ).b );
} else {
node = metalnessNode;
}
} else if ( scope === MaterialNode.EMISSIVE ) {
const emissiveNode = this.getColor( scope );
if ( material.emissiveMap && material.emissiveMap.isTexture === true ) {
node = emissiveNode.mul( this.getTexture( scope ) );
} else {
node = emissiveNode;
}
} else if ( scope === MaterialNode.NORMAL ) {
if ( material.normalMap ) {
node = this.getTexture( 'normal' ).normalMap( this.getCache( 'normalScale', 'vec2' ) );
} else if ( material.bumpMap ) {
node = this.getTexture( 'bump' ).r.bumpMap( this.getFloat( 'bumpScale' ) );
} else {
node = normalView;
}
} else if ( scope === MaterialNode.CLEARCOAT ) {
const clearcoatNode = this.getFloat( scope );
if ( material.clearcoatMap && material.clearcoatMap.isTexture === true ) {
node = clearcoatNode.mul( this.getTexture( scope ).r );
} else {
node = clearcoatNode;
}
} else if ( scope === MaterialNode.CLEARCOAT_ROUGHNESS ) {
const clearcoatRoughnessNode = this.getFloat( scope );
if ( material.clearcoatRoughnessMap && material.clearcoatRoughnessMap.isTexture === true ) {
node = clearcoatRoughnessNode.mul( this.getTexture( scope ).r );
} else {
node = clearcoatRoughnessNode;
}
} else if ( scope === MaterialNode.CLEARCOAT_NORMAL ) {
if ( material.clearcoatNormalMap ) {
node = this.getTexture( scope ).normalMap( this.getCache( scope + 'Scale', 'vec2' ) );
} else {
node = normalView;
}
} else if ( scope === MaterialNode.SHEEN ) {
const sheenNode = this.getColor( 'sheenColor' ).mul( this.getFloat( 'sheen' ) ); // Move this mul() to CPU
if ( material.sheenColorMap && material.sheenColorMap.isTexture === true ) {
node = sheenNode.mul( this.getTexture( 'sheenColor' ).rgb );
} else {
node = sheenNode;
}
} else if ( scope === MaterialNode.SHEEN_ROUGHNESS ) {
const sheenRoughnessNode = this.getFloat( scope );
if ( material.sheenRoughnessMap && material.sheenRoughnessMap.isTexture === true ) {
node = sheenRoughnessNode.mul( this.getTexture( scope ).a );
} else {
node = sheenRoughnessNode;
}
node = node.clamp( 0.07, 1.0 );
} else if ( scope === MaterialNode.ANISOTROPY ) {
if ( material.anisotropyMap && material.anisotropyMap.isTexture === true ) {
const anisotropyPolar = this.getTexture( scope );
const anisotropyMat = mat2( materialAnisotropyVector.x, materialAnisotropyVector.y, materialAnisotropyVector.y.negate(), materialAnisotropyVector.x );
node = anisotropyMat.mul( anisotropyPolar.rg.mul( 2.0 ).sub( vec2( 1.0 ) ).normalize().mul( anisotropyPolar.b ) );
} else {
node = materialAnisotropyVector;
}
} else if ( scope === MaterialNode.IRIDESCENCE_THICKNESS ) {
const iridescenceThicknessMaximum = reference( '1', 'float', material.iridescenceThicknessRange );
if ( material.iridescenceThicknessMap ) {
const iridescenceThicknessMinimum = reference( '0', 'float', material.iridescenceThicknessRange );
node = iridescenceThicknessMaximum.sub( iridescenceThicknessMinimum ).mul( this.getTexture( scope ).g ).add( iridescenceThicknessMinimum );
} else {
node = iridescenceThicknessMaximum;
}
} else if ( scope === MaterialNode.TRANSMISSION ) {
const transmissionNode = this.getFloat( scope );
if ( material.transmissionMap ) {
node = transmissionNode.mul( this.getTexture( scope ).r );
} else {
node = transmissionNode;
}
} else if ( scope === MaterialNode.THICKNESS ) {
const thicknessNode = this.getFloat( scope );
if ( material.thicknessMap ) {
node = thicknessNode.mul( this.getTexture( scope ).g );
} else {
node = thicknessNode;
}
} else if ( scope === MaterialNode.IOR ) {
node = this.getFloat( scope );
} else {
const outputType = this.getNodeType( builder );
node = this.getCache( scope, outputType );
}
return node;
}
}
MaterialNode.ALPHA_TEST = 'alphaTest';
MaterialNode.COLOR = 'color';
MaterialNode.OPACITY = 'opacity';
MaterialNode.SHININESS = 'shininess';
MaterialNode.SPECULAR = 'specular';
MaterialNode.SPECULAR_STRENGTH = 'specularStrength';
MaterialNode.SPECULAR_INTENSITY = 'specularIntensity';
MaterialNode.SPECULAR_COLOR = 'specularColor';
MaterialNode.REFLECTIVITY = 'reflectivity';
MaterialNode.ROUGHNESS = 'roughness';
MaterialNode.METALNESS = 'metalness';
MaterialNode.NORMAL = 'normal';
MaterialNode.CLEARCOAT = 'clearcoat';
MaterialNode.CLEARCOAT_ROUGHNESS = 'clearcoatRoughness';
MaterialNode.CLEARCOAT_NORMAL = 'clearcoatNormal';
MaterialNode.EMISSIVE = 'emissive';
MaterialNode.ROTATION = 'rotation';
MaterialNode.SHEEN = 'sheen';
MaterialNode.SHEEN_ROUGHNESS = 'sheenRoughness';
MaterialNode.ANISOTROPY = 'anisotropy';
MaterialNode.IRIDESCENCE = 'iridescence';
MaterialNode.IRIDESCENCE_IOR = 'iridescenceIOR';
MaterialNode.IRIDESCENCE_THICKNESS = 'iridescenceThickness';
MaterialNode.IOR = 'ior';
MaterialNode.TRANSMISSION = 'transmission';
MaterialNode.THICKNESS = 'thickness';
MaterialNode.ATTENUATION_DISTANCE = 'attenuationDistance';
MaterialNode.ATTENUATION_COLOR = 'attenuationColor';
MaterialNode.LINE_SCALE = 'scale';
MaterialNode.LINE_DASH_SIZE = 'dashSize';
MaterialNode.LINE_GAP_SIZE = 'gapSize';
MaterialNode.LINE_WIDTH = 'linewidth';
MaterialNode.LINE_DASH_OFFSET = 'dashOffset';
MaterialNode.POINT_WIDTH = 'pointWidth';
export default MaterialNode;
export const materialAlphaTest = nodeImmutable( MaterialNode, MaterialNode.ALPHA_TEST );
export const materialColor = nodeImmutable( MaterialNode, MaterialNode.COLOR );
export const materialShininess = nodeImmutable( MaterialNode, MaterialNode.SHININESS );
export const materialEmissive = nodeImmutable( MaterialNode, MaterialNode.EMISSIVE );
export const materialOpacity = nodeImmutable( MaterialNode, MaterialNode.OPACITY );
export const materialSpecular = nodeImmutable( MaterialNode, MaterialNode.SPECULAR );
export const materialSpecularIntensity = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_INTENSITY );
export const materialSpecularColor = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_COLOR );
export const materialSpecularStrength = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_STRENGTH );
export const materialReflectivity = nodeImmutable( MaterialNode, MaterialNode.REFLECTIVITY );
export const materialRoughness = nodeImmutable( MaterialNode, MaterialNode.ROUGHNESS );
export const materialMetalness = nodeImmutable( MaterialNode, MaterialNode.METALNESS );
export const materialNormal = nodeImmutable( MaterialNode, MaterialNode.NORMAL );
export const materialClearcoat = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT );
export const materialClearcoatRoughness = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_ROUGHNESS );
export const materialClearcoatNormal = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_NORMAL );
export const materialRotation = nodeImmutable( MaterialNode, MaterialNode.ROTATION );
export const materialSheen = nodeImmutable( MaterialNode, MaterialNode.SHEEN );
export const materialSheenRoughness = nodeImmutable( MaterialNode, MaterialNode.SHEEN_ROUGHNESS );
export const materialAnisotropy = nodeImmutable( MaterialNode, MaterialNode.ANISOTROPY );
export const materialIridescence = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE );
export const materialIridescenceIOR = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_IOR );
export const materialIridescenceThickness = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_THICKNESS );
export const materialTransmission = nodeImmutable( MaterialNode, MaterialNode.TRANSMISSION );
export const materialThickness = nodeImmutable( MaterialNode, MaterialNode.THICKNESS );
export const materialIOR = nodeImmutable( MaterialNode, MaterialNode.IOR );
export const materialAttenuationDistance = nodeImmutable( MaterialNode, MaterialNode.ATTENUATION_DISTANCE );
export const materialAttenuationColor = nodeImmutable( MaterialNode, MaterialNode.ATTENUATION_COLOR );
export const materialLineScale = nodeImmutable( MaterialNode, MaterialNode.LINE_SCALE );
export const materialLineDashSize = nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_SIZE );
export const materialLineGapSize = nodeImmutable( MaterialNode, MaterialNode.LINE_GAP_SIZE );
export const materialLineWidth = nodeImmutable( MaterialNode, MaterialNode.LINE_WIDTH );
export const materialLineDashOffset = nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_OFFSET );
export const materialPointWidth = nodeImmutable( MaterialNode, MaterialNode.POINT_WIDTH );
export const materialAnisotropyVector = uniform( new Vector2() ).onReference( function ( frame ) {
return frame.material;
} ).onRenderUpdate( function ( { material } ) {
this.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) );
} );
addNodeClass( 'MaterialNode', MaterialNode );