node-ejs-renderer/node_modules/three/examples/jsm/loaders/GCodeLoader.js
2024-06-09 13:55:01 -04:00

262 lines
5.3 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import {
BufferGeometry,
FileLoader,
Float32BufferAttribute,
Group,
LineBasicMaterial,
LineSegments,
Loader
} from 'three';
/**
* GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
*
* Gcode files are composed by commands used by machines to create objects.
*
* @class GCodeLoader
* @param {Manager} manager Loading manager.
*/
class GCodeLoader extends Loader {
constructor( manager ) {
super( manager );
this.splitLayer = false;
}
load( url, onLoad, onProgress, onError ) {
const scope = this;
const loader = new FileLoader( scope.manager );
loader.setPath( scope.path );
loader.setRequestHeader( scope.requestHeader );
loader.setWithCredentials( scope.withCredentials );
loader.load( url, function ( text ) {
try {
onLoad( scope.parse( text ) );
} catch ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
scope.manager.itemError( url );
}
}, onProgress, onError );
}
parse( data ) {
let state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
const layers = [];
let currentLayer = undefined;
const pathMaterial = new LineBasicMaterial( { color: 0xFF0000 } );
pathMaterial.name = 'path';
const extrudingMaterial = new LineBasicMaterial( { color: 0x00FF00 } );
extrudingMaterial.name = 'extruded';
function newLayer( line ) {
currentLayer = { vertex: [], pathVertex: [], z: line.z };
layers.push( currentLayer );
}
//Create lie segment between p1 and p2
function addSegment( p1, p2 ) {
if ( currentLayer === undefined ) {
newLayer( p1 );
}
if ( state.extruding ) {
currentLayer.vertex.push( p1.x, p1.y, p1.z );
currentLayer.vertex.push( p2.x, p2.y, p2.z );
} else {
currentLayer.pathVertex.push( p1.x, p1.y, p1.z );
currentLayer.pathVertex.push( p2.x, p2.y, p2.z );
}
}
function delta( v1, v2 ) {
return state.relative ? v2 : v2 - v1;
}
function absolute( v1, v2 ) {
return state.relative ? v1 + v2 : v2;
}
const lines = data.replace( /;.+/g, '' ).split( '\n' );
for ( let i = 0; i < lines.length; i ++ ) {
const tokens = lines[ i ].split( ' ' );
const cmd = tokens[ 0 ].toUpperCase();
//Argumments
const args = {};
tokens.splice( 1 ).forEach( function ( token ) {
if ( token[ 0 ] !== undefined ) {
const key = token[ 0 ].toLowerCase();
const value = parseFloat( token.substring( 1 ) );
args[ key ] = value;
}
} );
//Process commands
//G0/G1 Linear Movement
if ( cmd === 'G0' || cmd === 'G1' ) {
const line = {
x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
};
//Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
if ( delta( state.e, line.e ) > 0 ) {
state.extruding = delta( state.e, line.e ) > 0;
if ( currentLayer == undefined || line.z != currentLayer.z ) {
newLayer( line );
}
}
addSegment( state, line );
state = line;
} else if ( cmd === 'G2' || cmd === 'G3' ) {
//G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
//console.warn( 'THREE.GCodeLoader: Arc command not supported' );
} else if ( cmd === 'G90' ) {
//G90: Set to Absolute Positioning
state.relative = false;
} else if ( cmd === 'G91' ) {
//G91: Set to state.relative Positioning
state.relative = true;
} else if ( cmd === 'G92' ) {
//G92: Set Position
const line = state;
line.x = args.x !== undefined ? args.x : line.x;
line.y = args.y !== undefined ? args.y : line.y;
line.z = args.z !== undefined ? args.z : line.z;
line.e = args.e !== undefined ? args.e : line.e;
} else {
//console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
}
}
function addObject( vertex, extruding, i ) {
const geometry = new BufferGeometry();
geometry.setAttribute( 'position', new Float32BufferAttribute( vertex, 3 ) );
const segments = new LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
segments.name = 'layer' + i;
object.add( segments );
}
const object = new Group();
object.name = 'gcode';
if ( this.splitLayer ) {
for ( let i = 0; i < layers.length; i ++ ) {
const layer = layers[ i ];
addObject( layer.vertex, true, i );
addObject( layer.pathVertex, false, i );
}
} else {
const vertex = [],
pathVertex = [];
for ( let i = 0; i < layers.length; i ++ ) {
const layer = layers[ i ];
const layerVertex = layer.vertex;
const layerPathVertex = layer.pathVertex;
for ( let j = 0; j < layerVertex.length; j ++ ) {
vertex.push( layerVertex[ j ] );
}
for ( let j = 0; j < layerPathVertex.length; j ++ ) {
pathVertex.push( layerPathVertex[ j ] );
}
}
addObject( vertex, true, layers.length );
addObject( pathVertex, false, layers.length );
}
object.rotation.set( - Math.PI / 2, 0, 0 );
return object;
}
}
export { GCodeLoader };