1574 lines
40 KiB
JavaScript
1574 lines
40 KiB
JavaScript
import {
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BoxGeometry,
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BufferGeometry,
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CylinderGeometry,
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DoubleSide,
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Euler,
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Float32BufferAttribute,
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Line,
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LineBasicMaterial,
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Matrix4,
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Mesh,
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MeshBasicMaterial,
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Object3D,
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OctahedronGeometry,
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PlaneGeometry,
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Quaternion,
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Raycaster,
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SphereGeometry,
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TorusGeometry,
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Vector3
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} from 'three';
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const _raycaster = new Raycaster();
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const _tempVector = new Vector3();
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const _tempVector2 = new Vector3();
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const _tempQuaternion = new Quaternion();
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const _unit = {
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X: new Vector3( 1, 0, 0 ),
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Y: new Vector3( 0, 1, 0 ),
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Z: new Vector3( 0, 0, 1 )
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};
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const _changeEvent = { type: 'change' };
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const _mouseDownEvent = { type: 'mouseDown' };
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const _mouseUpEvent = { type: 'mouseUp', mode: null };
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const _objectChangeEvent = { type: 'objectChange' };
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class TransformControls extends Object3D {
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constructor( camera, domElement ) {
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super();
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if ( domElement === undefined ) {
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console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
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domElement = document;
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}
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this.isTransformControls = true;
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this.visible = false;
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this.domElement = domElement;
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this.domElement.style.touchAction = 'none'; // disable touch scroll
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const _gizmo = new TransformControlsGizmo();
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this._gizmo = _gizmo;
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this.add( _gizmo );
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const _plane = new TransformControlsPlane();
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this._plane = _plane;
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this.add( _plane );
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const scope = this;
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// Defined getter, setter and store for a property
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function defineProperty( propName, defaultValue ) {
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let propValue = defaultValue;
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Object.defineProperty( scope, propName, {
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get: function () {
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return propValue !== undefined ? propValue : defaultValue;
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},
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set: function ( value ) {
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if ( propValue !== value ) {
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propValue = value;
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_plane[ propName ] = value;
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_gizmo[ propName ] = value;
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scope.dispatchEvent( { type: propName + '-changed', value: value } );
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scope.dispatchEvent( _changeEvent );
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}
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}
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} );
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scope[ propName ] = defaultValue;
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_plane[ propName ] = defaultValue;
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_gizmo[ propName ] = defaultValue;
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}
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// Define properties with getters/setter
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// Setting the defined property will automatically trigger change event
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// Defined properties are passed down to gizmo and plane
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defineProperty( 'camera', camera );
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defineProperty( 'object', undefined );
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defineProperty( 'enabled', true );
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defineProperty( 'axis', null );
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defineProperty( 'mode', 'translate' );
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defineProperty( 'translationSnap', null );
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defineProperty( 'rotationSnap', null );
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defineProperty( 'scaleSnap', null );
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defineProperty( 'space', 'world' );
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defineProperty( 'size', 1 );
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defineProperty( 'dragging', false );
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defineProperty( 'showX', true );
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defineProperty( 'showY', true );
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defineProperty( 'showZ', true );
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// Reusable utility variables
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const worldPosition = new Vector3();
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const worldPositionStart = new Vector3();
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const worldQuaternion = new Quaternion();
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const worldQuaternionStart = new Quaternion();
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const cameraPosition = new Vector3();
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const cameraQuaternion = new Quaternion();
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const pointStart = new Vector3();
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const pointEnd = new Vector3();
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const rotationAxis = new Vector3();
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const rotationAngle = 0;
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const eye = new Vector3();
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// TODO: remove properties unused in plane and gizmo
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defineProperty( 'worldPosition', worldPosition );
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defineProperty( 'worldPositionStart', worldPositionStart );
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defineProperty( 'worldQuaternion', worldQuaternion );
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defineProperty( 'worldQuaternionStart', worldQuaternionStart );
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defineProperty( 'cameraPosition', cameraPosition );
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defineProperty( 'cameraQuaternion', cameraQuaternion );
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defineProperty( 'pointStart', pointStart );
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defineProperty( 'pointEnd', pointEnd );
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defineProperty( 'rotationAxis', rotationAxis );
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defineProperty( 'rotationAngle', rotationAngle );
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defineProperty( 'eye', eye );
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this._offset = new Vector3();
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this._startNorm = new Vector3();
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this._endNorm = new Vector3();
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this._cameraScale = new Vector3();
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this._parentPosition = new Vector3();
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this._parentQuaternion = new Quaternion();
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this._parentQuaternionInv = new Quaternion();
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this._parentScale = new Vector3();
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this._worldScaleStart = new Vector3();
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this._worldQuaternionInv = new Quaternion();
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this._worldScale = new Vector3();
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this._positionStart = new Vector3();
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this._quaternionStart = new Quaternion();
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this._scaleStart = new Vector3();
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this._getPointer = getPointer.bind( this );
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this._onPointerDown = onPointerDown.bind( this );
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this._onPointerHover = onPointerHover.bind( this );
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this._onPointerMove = onPointerMove.bind( this );
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this._onPointerUp = onPointerUp.bind( this );
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this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
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this.domElement.addEventListener( 'pointermove', this._onPointerHover );
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this.domElement.addEventListener( 'pointerup', this._onPointerUp );
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}
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// updateMatrixWorld updates key transformation variables
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updateMatrixWorld( force ) {
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if ( this.object !== undefined ) {
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this.object.updateMatrixWorld();
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if ( this.object.parent === null ) {
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console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
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} else {
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this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );
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}
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this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );
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this._parentQuaternionInv.copy( this._parentQuaternion ).invert();
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this._worldQuaternionInv.copy( this.worldQuaternion ).invert();
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}
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this.camera.updateMatrixWorld();
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this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );
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if ( this.camera.isOrthographicCamera ) {
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this.camera.getWorldDirection( this.eye ).negate();
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} else {
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this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();
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}
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super.updateMatrixWorld( force );
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}
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pointerHover( pointer ) {
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if ( this.object === undefined || this.dragging === true ) return;
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if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
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const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
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if ( intersect ) {
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this.axis = intersect.object.name;
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} else {
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this.axis = null;
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}
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}
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pointerDown( pointer ) {
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if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
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if ( this.axis !== null ) {
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if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
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const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
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if ( planeIntersect ) {
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this.object.updateMatrixWorld();
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this.object.parent.updateMatrixWorld();
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this._positionStart.copy( this.object.position );
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this._quaternionStart.copy( this.object.quaternion );
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this._scaleStart.copy( this.object.scale );
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this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
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this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
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}
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this.dragging = true;
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_mouseDownEvent.mode = this.mode;
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this.dispatchEvent( _mouseDownEvent );
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}
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}
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pointerMove( pointer ) {
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const axis = this.axis;
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const mode = this.mode;
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const object = this.object;
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let space = this.space;
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if ( mode === 'scale' ) {
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space = 'local';
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} else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
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space = 'world';
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}
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if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
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if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
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const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
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if ( ! planeIntersect ) return;
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this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
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if ( mode === 'translate' ) {
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// Apply translate
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this._offset.copy( this.pointEnd ).sub( this.pointStart );
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if ( space === 'local' && axis !== 'XYZ' ) {
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this._offset.applyQuaternion( this._worldQuaternionInv );
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}
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if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
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if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
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if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
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if ( space === 'local' && axis !== 'XYZ' ) {
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this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
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} else {
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this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
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}
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object.position.copy( this._offset ).add( this._positionStart );
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// Apply translation snap
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if ( this.translationSnap ) {
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if ( space === 'local' ) {
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object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
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if ( axis.search( 'X' ) !== - 1 ) {
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object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
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}
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if ( axis.search( 'Y' ) !== - 1 ) {
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object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
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}
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if ( axis.search( 'Z' ) !== - 1 ) {
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object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
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}
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object.position.applyQuaternion( this._quaternionStart );
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}
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if ( space === 'world' ) {
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if ( object.parent ) {
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object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
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}
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if ( axis.search( 'X' ) !== - 1 ) {
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object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
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}
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if ( axis.search( 'Y' ) !== - 1 ) {
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object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
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}
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if ( axis.search( 'Z' ) !== - 1 ) {
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object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
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}
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if ( object.parent ) {
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object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
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}
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}
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}
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} else if ( mode === 'scale' ) {
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if ( axis.search( 'XYZ' ) !== - 1 ) {
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let d = this.pointEnd.length() / this.pointStart.length();
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if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
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_tempVector2.set( d, d, d );
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} else {
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_tempVector.copy( this.pointStart );
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_tempVector2.copy( this.pointEnd );
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_tempVector.applyQuaternion( this._worldQuaternionInv );
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_tempVector2.applyQuaternion( this._worldQuaternionInv );
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_tempVector2.divide( _tempVector );
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if ( axis.search( 'X' ) === - 1 ) {
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_tempVector2.x = 1;
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}
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if ( axis.search( 'Y' ) === - 1 ) {
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_tempVector2.y = 1;
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}
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if ( axis.search( 'Z' ) === - 1 ) {
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_tempVector2.z = 1;
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}
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}
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// Apply scale
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object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
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if ( this.scaleSnap ) {
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if ( axis.search( 'X' ) !== - 1 ) {
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object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
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}
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if ( axis.search( 'Y' ) !== - 1 ) {
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object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
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}
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if ( axis.search( 'Z' ) !== - 1 ) {
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object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
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}
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}
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} else if ( mode === 'rotate' ) {
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this._offset.copy( this.pointEnd ).sub( this.pointStart );
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const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
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let _inPlaneRotation = false;
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if ( axis === 'XYZE' ) {
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this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
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this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
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} else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
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this.rotationAxis.copy( _unit[ axis ] );
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_tempVector.copy( _unit[ axis ] );
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if ( space === 'local' ) {
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_tempVector.applyQuaternion( this.worldQuaternion );
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}
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_tempVector.cross( this.eye );
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// When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
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if ( _tempVector.length() === 0 ) {
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_inPlaneRotation = true;
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} else {
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this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
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}
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}
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if ( axis === 'E' || _inPlaneRotation ) {
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this.rotationAxis.copy( this.eye );
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this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
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this._startNorm.copy( this.pointStart ).normalize();
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this._endNorm.copy( this.pointEnd ).normalize();
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this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
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}
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// Apply rotation snap
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if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
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// Apply rotate
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if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
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object.quaternion.copy( this._quaternionStart );
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object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
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} else {
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this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
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object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
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object.quaternion.multiply( this._quaternionStart ).normalize();
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}
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}
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this.dispatchEvent( _changeEvent );
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this.dispatchEvent( _objectChangeEvent );
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}
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pointerUp( pointer ) {
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if ( pointer !== null && pointer.button !== 0 ) return;
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if ( this.dragging && ( this.axis !== null ) ) {
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_mouseUpEvent.mode = this.mode;
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this.dispatchEvent( _mouseUpEvent );
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}
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this.dragging = false;
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this.axis = null;
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}
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dispose() {
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this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
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this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
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this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
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this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
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this.traverse( function ( child ) {
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if ( child.geometry ) child.geometry.dispose();
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if ( child.material ) child.material.dispose();
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} );
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}
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// Set current object
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attach( object ) {
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this.object = object;
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this.visible = true;
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return this;
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}
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// Detach from object
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detach() {
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this.object = undefined;
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this.visible = false;
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this.axis = null;
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return this;
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}
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reset() {
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|
|
if ( ! this.enabled ) return;
|
|
|
|
if ( this.dragging ) {
|
|
|
|
this.object.position.copy( this._positionStart );
|
|
this.object.quaternion.copy( this._quaternionStart );
|
|
this.object.scale.copy( this._scaleStart );
|
|
|
|
this.dispatchEvent( _changeEvent );
|
|
this.dispatchEvent( _objectChangeEvent );
|
|
|
|
this.pointStart.copy( this.pointEnd );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
getRaycaster() {
|
|
|
|
return _raycaster;
|
|
|
|
}
|
|
|
|
// TODO: deprecate
|
|
|
|
getMode() {
|
|
|
|
return this.mode;
|
|
|
|
}
|
|
|
|
setMode( mode ) {
|
|
|
|
this.mode = mode;
|
|
|
|
}
|
|
|
|
setTranslationSnap( translationSnap ) {
|
|
|
|
this.translationSnap = translationSnap;
|
|
|
|
}
|
|
|
|
setRotationSnap( rotationSnap ) {
|
|
|
|
this.rotationSnap = rotationSnap;
|
|
|
|
}
|
|
|
|
setScaleSnap( scaleSnap ) {
|
|
|
|
this.scaleSnap = scaleSnap;
|
|
|
|
}
|
|
|
|
setSize( size ) {
|
|
|
|
this.size = size;
|
|
|
|
}
|
|
|
|
setSpace( space ) {
|
|
|
|
this.space = space;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// mouse / touch event handlers
|
|
|
|
function getPointer( event ) {
|
|
|
|
if ( this.domElement.ownerDocument.pointerLockElement ) {
|
|
|
|
return {
|
|
x: 0,
|
|
y: 0,
|
|
button: event.button
|
|
};
|
|
|
|
} else {
|
|
|
|
const rect = this.domElement.getBoundingClientRect();
|
|
|
|
return {
|
|
x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
|
|
y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
|
|
button: event.button
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function onPointerHover( event ) {
|
|
|
|
if ( ! this.enabled ) return;
|
|
|
|
switch ( event.pointerType ) {
|
|
|
|
case 'mouse':
|
|
case 'pen':
|
|
this.pointerHover( this._getPointer( event ) );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function onPointerDown( event ) {
|
|
|
|
if ( ! this.enabled ) return;
|
|
|
|
if ( ! document.pointerLockElement ) {
|
|
|
|
this.domElement.setPointerCapture( event.pointerId );
|
|
|
|
}
|
|
|
|
this.domElement.addEventListener( 'pointermove', this._onPointerMove );
|
|
|
|
this.pointerHover( this._getPointer( event ) );
|
|
this.pointerDown( this._getPointer( event ) );
|
|
|
|
}
|
|
|
|
function onPointerMove( event ) {
|
|
|
|
if ( ! this.enabled ) return;
|
|
|
|
this.pointerMove( this._getPointer( event ) );
|
|
|
|
}
|
|
|
|
function onPointerUp( event ) {
|
|
|
|
if ( ! this.enabled ) return;
|
|
|
|
this.domElement.releasePointerCapture( event.pointerId );
|
|
|
|
this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
|
|
|
|
this.pointerUp( this._getPointer( event ) );
|
|
|
|
}
|
|
|
|
function intersectObjectWithRay( object, raycaster, includeInvisible ) {
|
|
|
|
const allIntersections = raycaster.intersectObject( object, true );
|
|
|
|
for ( let i = 0; i < allIntersections.length; i ++ ) {
|
|
|
|
if ( allIntersections[ i ].object.visible || includeInvisible ) {
|
|
|
|
return allIntersections[ i ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
// Reusable utility variables
|
|
|
|
const _tempEuler = new Euler();
|
|
const _alignVector = new Vector3( 0, 1, 0 );
|
|
const _zeroVector = new Vector3( 0, 0, 0 );
|
|
const _lookAtMatrix = new Matrix4();
|
|
const _tempQuaternion2 = new Quaternion();
|
|
const _identityQuaternion = new Quaternion();
|
|
const _dirVector = new Vector3();
|
|
const _tempMatrix = new Matrix4();
|
|
|
|
const _unitX = new Vector3( 1, 0, 0 );
|
|
const _unitY = new Vector3( 0, 1, 0 );
|
|
const _unitZ = new Vector3( 0, 0, 1 );
|
|
|
|
const _v1 = new Vector3();
|
|
const _v2 = new Vector3();
|
|
const _v3 = new Vector3();
|
|
|
|
class TransformControlsGizmo extends Object3D {
|
|
|
|
constructor() {
|
|
|
|
super();
|
|
|
|
this.isTransformControlsGizmo = true;
|
|
|
|
this.type = 'TransformControlsGizmo';
|
|
|
|
// shared materials
|
|
|
|
const gizmoMaterial = new MeshBasicMaterial( {
|
|
depthTest: false,
|
|
depthWrite: false,
|
|
fog: false,
|
|
toneMapped: false,
|
|
transparent: true
|
|
} );
|
|
|
|
const gizmoLineMaterial = new LineBasicMaterial( {
|
|
depthTest: false,
|
|
depthWrite: false,
|
|
fog: false,
|
|
toneMapped: false,
|
|
transparent: true
|
|
} );
|
|
|
|
// Make unique material for each axis/color
|
|
|
|
const matInvisible = gizmoMaterial.clone();
|
|
matInvisible.opacity = 0.15;
|
|
|
|
const matHelper = gizmoLineMaterial.clone();
|
|
matHelper.opacity = 0.5;
|
|
|
|
const matRed = gizmoMaterial.clone();
|
|
matRed.color.setHex( 0xff0000 );
|
|
|
|
const matGreen = gizmoMaterial.clone();
|
|
matGreen.color.setHex( 0x00ff00 );
|
|
|
|
const matBlue = gizmoMaterial.clone();
|
|
matBlue.color.setHex( 0x0000ff );
|
|
|
|
const matRedTransparent = gizmoMaterial.clone();
|
|
matRedTransparent.color.setHex( 0xff0000 );
|
|
matRedTransparent.opacity = 0.5;
|
|
|
|
const matGreenTransparent = gizmoMaterial.clone();
|
|
matGreenTransparent.color.setHex( 0x00ff00 );
|
|
matGreenTransparent.opacity = 0.5;
|
|
|
|
const matBlueTransparent = gizmoMaterial.clone();
|
|
matBlueTransparent.color.setHex( 0x0000ff );
|
|
matBlueTransparent.opacity = 0.5;
|
|
|
|
const matWhiteTransparent = gizmoMaterial.clone();
|
|
matWhiteTransparent.opacity = 0.25;
|
|
|
|
const matYellowTransparent = gizmoMaterial.clone();
|
|
matYellowTransparent.color.setHex( 0xffff00 );
|
|
matYellowTransparent.opacity = 0.25;
|
|
|
|
const matYellow = gizmoMaterial.clone();
|
|
matYellow.color.setHex( 0xffff00 );
|
|
|
|
const matGray = gizmoMaterial.clone();
|
|
matGray.color.setHex( 0x787878 );
|
|
|
|
// reusable geometry
|
|
|
|
const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
|
|
arrowGeometry.translate( 0, 0.05, 0 );
|
|
|
|
const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
|
|
scaleHandleGeometry.translate( 0, 0.04, 0 );
|
|
|
|
const lineGeometry = new BufferGeometry();
|
|
lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
|
|
|
|
const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
|
|
lineGeometry2.translate( 0, 0.25, 0 );
|
|
|
|
function CircleGeometry( radius, arc ) {
|
|
|
|
const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
|
|
geometry.rotateY( Math.PI / 2 );
|
|
geometry.rotateX( Math.PI / 2 );
|
|
return geometry;
|
|
|
|
}
|
|
|
|
// Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
|
|
|
|
function TranslateHelperGeometry() {
|
|
|
|
const geometry = new BufferGeometry();
|
|
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
|
|
|
|
return geometry;
|
|
|
|
}
|
|
|
|
// Gizmo definitions - custom hierarchy definitions for setupGizmo() function
|
|
|
|
const gizmoTranslate = {
|
|
X: [
|
|
[ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
|
|
[ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
|
|
[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
|
|
],
|
|
Y: [
|
|
[ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
|
|
[ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
|
|
[ new Mesh( lineGeometry2, matGreen ) ]
|
|
],
|
|
Z: [
|
|
[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
|
|
[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
|
|
[ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
|
|
],
|
|
XYZ: [
|
|
[ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]
|
|
],
|
|
XY: [
|
|
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]
|
|
],
|
|
YZ: [
|
|
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
|
|
],
|
|
XZ: [
|
|
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
|
|
]
|
|
};
|
|
|
|
const pickerTranslate = {
|
|
X: [
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
|
|
],
|
|
Y: [
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
|
|
],
|
|
Z: [
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
|
|
],
|
|
XYZ: [
|
|
[ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
|
|
],
|
|
XY: [
|
|
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
|
|
],
|
|
YZ: [
|
|
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
|
|
],
|
|
XZ: [
|
|
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
|
|
]
|
|
};
|
|
|
|
const helperTranslate = {
|
|
START: [
|
|
[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
|
|
],
|
|
END: [
|
|
[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
|
|
],
|
|
DELTA: [
|
|
[ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
|
|
],
|
|
X: [
|
|
[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
|
|
],
|
|
Y: [
|
|
[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
],
|
|
Z: [
|
|
[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
]
|
|
};
|
|
|
|
const gizmoRotate = {
|
|
XYZE: [
|
|
[ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
|
|
],
|
|
X: [
|
|
[ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
|
|
],
|
|
Y: [
|
|
[ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
|
|
],
|
|
Z: [
|
|
[ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
|
|
],
|
|
E: [
|
|
[ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
|
|
]
|
|
};
|
|
|
|
const helperRotate = {
|
|
AXIS: [
|
|
[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
|
|
]
|
|
};
|
|
|
|
const pickerRotate = {
|
|
XYZE: [
|
|
[ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
|
|
],
|
|
X: [
|
|
[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
|
|
],
|
|
Y: [
|
|
[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
|
|
],
|
|
Z: [
|
|
[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
|
|
],
|
|
E: [
|
|
[ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
|
|
]
|
|
};
|
|
|
|
const gizmoScale = {
|
|
X: [
|
|
[ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
|
|
[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
|
|
[ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
|
|
],
|
|
Y: [
|
|
[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
|
|
[ new Mesh( lineGeometry2, matGreen ) ],
|
|
[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
|
|
],
|
|
Z: [
|
|
[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
|
|
[ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
|
|
[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
|
|
],
|
|
XY: [
|
|
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
|
|
],
|
|
YZ: [
|
|
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
|
|
],
|
|
XZ: [
|
|
[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
|
|
],
|
|
XYZ: [
|
|
[ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],
|
|
]
|
|
};
|
|
|
|
const pickerScale = {
|
|
X: [
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
|
|
],
|
|
Y: [
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
|
|
],
|
|
Z: [
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
|
|
[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
|
|
],
|
|
XY: [
|
|
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
|
|
],
|
|
YZ: [
|
|
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
|
|
],
|
|
XZ: [
|
|
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
|
|
],
|
|
XYZ: [
|
|
[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
|
|
]
|
|
};
|
|
|
|
const helperScale = {
|
|
X: [
|
|
[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
|
|
],
|
|
Y: [
|
|
[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
],
|
|
Z: [
|
|
[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
]
|
|
};
|
|
|
|
// Creates an Object3D with gizmos described in custom hierarchy definition.
|
|
|
|
function setupGizmo( gizmoMap ) {
|
|
|
|
const gizmo = new Object3D();
|
|
|
|
for ( const name in gizmoMap ) {
|
|
|
|
for ( let i = gizmoMap[ name ].length; i --; ) {
|
|
|
|
const object = gizmoMap[ name ][ i ][ 0 ].clone();
|
|
const position = gizmoMap[ name ][ i ][ 1 ];
|
|
const rotation = gizmoMap[ name ][ i ][ 2 ];
|
|
const scale = gizmoMap[ name ][ i ][ 3 ];
|
|
const tag = gizmoMap[ name ][ i ][ 4 ];
|
|
|
|
// name and tag properties are essential for picking and updating logic.
|
|
object.name = name;
|
|
object.tag = tag;
|
|
|
|
if ( position ) {
|
|
|
|
object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
|
|
|
|
}
|
|
|
|
if ( rotation ) {
|
|
|
|
object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
|
|
|
|
}
|
|
|
|
if ( scale ) {
|
|
|
|
object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
|
|
|
|
}
|
|
|
|
object.updateMatrix();
|
|
|
|
const tempGeometry = object.geometry.clone();
|
|
tempGeometry.applyMatrix4( object.matrix );
|
|
object.geometry = tempGeometry;
|
|
object.renderOrder = Infinity;
|
|
|
|
object.position.set( 0, 0, 0 );
|
|
object.rotation.set( 0, 0, 0 );
|
|
object.scale.set( 1, 1, 1 );
|
|
|
|
gizmo.add( object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return gizmo;
|
|
|
|
}
|
|
|
|
// Gizmo creation
|
|
|
|
this.gizmo = {};
|
|
this.picker = {};
|
|
this.helper = {};
|
|
|
|
this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
|
|
this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
|
|
this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
|
|
this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
|
|
this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
|
|
this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
|
|
this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
|
|
this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
|
|
this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
|
|
|
|
// Pickers should be hidden always
|
|
|
|
this.picker[ 'translate' ].visible = false;
|
|
this.picker[ 'rotate' ].visible = false;
|
|
this.picker[ 'scale' ].visible = false;
|
|
|
|
}
|
|
|
|
// updateMatrixWorld will update transformations and appearance of individual handles
|
|
|
|
updateMatrixWorld( force ) {
|
|
|
|
const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
|
|
|
|
const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
|
|
|
|
// Show only gizmos for current transform mode
|
|
|
|
this.gizmo[ 'translate' ].visible = this.mode === 'translate';
|
|
this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
|
|
this.gizmo[ 'scale' ].visible = this.mode === 'scale';
|
|
|
|
this.helper[ 'translate' ].visible = this.mode === 'translate';
|
|
this.helper[ 'rotate' ].visible = this.mode === 'rotate';
|
|
this.helper[ 'scale' ].visible = this.mode === 'scale';
|
|
|
|
|
|
let handles = [];
|
|
handles = handles.concat( this.picker[ this.mode ].children );
|
|
handles = handles.concat( this.gizmo[ this.mode ].children );
|
|
handles = handles.concat( this.helper[ this.mode ].children );
|
|
|
|
for ( let i = 0; i < handles.length; i ++ ) {
|
|
|
|
const handle = handles[ i ];
|
|
|
|
// hide aligned to camera
|
|
|
|
handle.visible = true;
|
|
handle.rotation.set( 0, 0, 0 );
|
|
handle.position.copy( this.worldPosition );
|
|
|
|
let factor;
|
|
|
|
if ( this.camera.isOrthographicCamera ) {
|
|
|
|
factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
|
|
|
|
} else {
|
|
|
|
factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
|
|
|
|
}
|
|
|
|
handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
|
|
|
|
// TODO: simplify helpers and consider decoupling from gizmo
|
|
|
|
if ( handle.tag === 'helper' ) {
|
|
|
|
handle.visible = false;
|
|
|
|
if ( handle.name === 'AXIS' ) {
|
|
|
|
handle.visible = !! this.axis;
|
|
|
|
if ( this.axis === 'X' ) {
|
|
|
|
_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
|
|
handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
|
|
|
|
if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
|
|
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.axis === 'Y' ) {
|
|
|
|
_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
|
|
handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
|
|
|
|
if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
|
|
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.axis === 'Z' ) {
|
|
|
|
_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
|
|
handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
|
|
|
|
if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
|
|
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.axis === 'XYZE' ) {
|
|
|
|
_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
|
|
_alignVector.copy( this.rotationAxis );
|
|
handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
|
|
handle.quaternion.multiply( _tempQuaternion );
|
|
handle.visible = this.dragging;
|
|
|
|
}
|
|
|
|
if ( this.axis === 'E' ) {
|
|
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
|
|
} else if ( handle.name === 'START' ) {
|
|
|
|
handle.position.copy( this.worldPositionStart );
|
|
handle.visible = this.dragging;
|
|
|
|
} else if ( handle.name === 'END' ) {
|
|
|
|
handle.position.copy( this.worldPosition );
|
|
handle.visible = this.dragging;
|
|
|
|
} else if ( handle.name === 'DELTA' ) {
|
|
|
|
handle.position.copy( this.worldPositionStart );
|
|
handle.quaternion.copy( this.worldQuaternionStart );
|
|
_tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
|
|
_tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
|
|
handle.scale.copy( _tempVector );
|
|
handle.visible = this.dragging;
|
|
|
|
} else {
|
|
|
|
handle.quaternion.copy( quaternion );
|
|
|
|
if ( this.dragging ) {
|
|
|
|
handle.position.copy( this.worldPositionStart );
|
|
|
|
} else {
|
|
|
|
handle.position.copy( this.worldPosition );
|
|
|
|
}
|
|
|
|
if ( this.axis ) {
|
|
|
|
handle.visible = this.axis.search( handle.name ) !== - 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// If updating helper, skip rest of the loop
|
|
continue;
|
|
|
|
}
|
|
|
|
// Align handles to current local or world rotation
|
|
|
|
handle.quaternion.copy( quaternion );
|
|
|
|
if ( this.mode === 'translate' || this.mode === 'scale' ) {
|
|
|
|
// Hide translate and scale axis facing the camera
|
|
|
|
const AXIS_HIDE_THRESHOLD = 0.99;
|
|
const PLANE_HIDE_THRESHOLD = 0.2;
|
|
|
|
if ( handle.name === 'X' ) {
|
|
|
|
if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name === 'Y' ) {
|
|
|
|
if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name === 'Z' ) {
|
|
|
|
if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name === 'XY' ) {
|
|
|
|
if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name === 'YZ' ) {
|
|
|
|
if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name === 'XZ' ) {
|
|
|
|
if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( this.mode === 'rotate' ) {
|
|
|
|
// Align handles to current local or world rotation
|
|
|
|
_tempQuaternion2.copy( quaternion );
|
|
_alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
|
|
|
|
if ( handle.name.search( 'E' ) !== - 1 ) {
|
|
|
|
handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
|
|
|
|
}
|
|
|
|
if ( handle.name === 'X' ) {
|
|
|
|
_tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
|
|
_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
|
|
handle.quaternion.copy( _tempQuaternion );
|
|
|
|
}
|
|
|
|
if ( handle.name === 'Y' ) {
|
|
|
|
_tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
|
|
_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
|
|
handle.quaternion.copy( _tempQuaternion );
|
|
|
|
}
|
|
|
|
if ( handle.name === 'Z' ) {
|
|
|
|
_tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
|
|
_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
|
|
handle.quaternion.copy( _tempQuaternion );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Hide disabled axes
|
|
handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
|
|
handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
|
|
handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
|
|
handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
|
|
|
|
// highlight selected axis
|
|
|
|
handle.material._color = handle.material._color || handle.material.color.clone();
|
|
handle.material._opacity = handle.material._opacity || handle.material.opacity;
|
|
|
|
handle.material.color.copy( handle.material._color );
|
|
handle.material.opacity = handle.material._opacity;
|
|
|
|
if ( this.enabled && this.axis ) {
|
|
|
|
if ( handle.name === this.axis ) {
|
|
|
|
handle.material.color.setHex( 0xffff00 );
|
|
handle.material.opacity = 1.0;
|
|
|
|
} else if ( this.axis.split( '' ).some( function ( a ) {
|
|
|
|
return handle.name === a;
|
|
|
|
} ) ) {
|
|
|
|
handle.material.color.setHex( 0xffff00 );
|
|
handle.material.opacity = 1.0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
super.updateMatrixWorld( force );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
class TransformControlsPlane extends Mesh {
|
|
|
|
constructor() {
|
|
|
|
super(
|
|
new PlaneGeometry( 100000, 100000, 2, 2 ),
|
|
new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
|
|
);
|
|
|
|
this.isTransformControlsPlane = true;
|
|
|
|
this.type = 'TransformControlsPlane';
|
|
|
|
}
|
|
|
|
updateMatrixWorld( force ) {
|
|
|
|
let space = this.space;
|
|
|
|
this.position.copy( this.worldPosition );
|
|
|
|
if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
|
|
|
|
_v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
|
|
_v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
|
|
_v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
|
|
|
|
// Align the plane for current transform mode, axis and space.
|
|
|
|
_alignVector.copy( _v2 );
|
|
|
|
switch ( this.mode ) {
|
|
|
|
case 'translate':
|
|
case 'scale':
|
|
switch ( this.axis ) {
|
|
|
|
case 'X':
|
|
_alignVector.copy( this.eye ).cross( _v1 );
|
|
_dirVector.copy( _v1 ).cross( _alignVector );
|
|
break;
|
|
case 'Y':
|
|
_alignVector.copy( this.eye ).cross( _v2 );
|
|
_dirVector.copy( _v2 ).cross( _alignVector );
|
|
break;
|
|
case 'Z':
|
|
_alignVector.copy( this.eye ).cross( _v3 );
|
|
_dirVector.copy( _v3 ).cross( _alignVector );
|
|
break;
|
|
case 'XY':
|
|
_dirVector.copy( _v3 );
|
|
break;
|
|
case 'YZ':
|
|
_dirVector.copy( _v1 );
|
|
break;
|
|
case 'XZ':
|
|
_alignVector.copy( _v3 );
|
|
_dirVector.copy( _v2 );
|
|
break;
|
|
case 'XYZ':
|
|
case 'E':
|
|
_dirVector.set( 0, 0, 0 );
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
case 'rotate':
|
|
default:
|
|
// special case for rotate
|
|
_dirVector.set( 0, 0, 0 );
|
|
|
|
}
|
|
|
|
if ( _dirVector.length() === 0 ) {
|
|
|
|
// If in rotate mode, make the plane parallel to camera
|
|
this.quaternion.copy( this.cameraQuaternion );
|
|
|
|
} else {
|
|
|
|
_tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
|
|
|
|
this.quaternion.setFromRotationMatrix( _tempMatrix );
|
|
|
|
}
|
|
|
|
super.updateMatrixWorld( force );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
export { TransformControls, TransformControlsGizmo, TransformControlsPlane };
|