node-ejs-renderer/node_modules/thingies/es6/TimedState.js
2024-06-09 13:55:01 -04:00

61 lines
1.6 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.TimedState = void 0;
/**
* TimedState works similar to TimedQueue, but instead of saving
* a list of all items pushed, it reduces the state on each push.
*/
class TimedState {
constructor(initState, reducer) {
this.initState = initState;
this.reducer = reducer;
/**
* State will be flushed when it reaches this number of items.
*/
this.itemLimit = 100;
/**
* State will be flushed after this many milliseconds.
*/
this.timeLimit = 5000;
/**
* Method that will be called when state is flushed.
*/
this.onFlush = () => { };
this.length = 0;
this.state = this.initState();
this.timer = null;
}
push(item) {
this.length++;
this.state = this.reducer(this.state, item);
if (this.length >= this.itemLimit) {
this.flush();
return;
}
if (!this.timer) {
this.timer = setTimeout(() => {
this.flush();
}, this.timeLimit);
}
}
flush() {
const { state, length } = this;
this.state = this.initState();
this.length = 0;
if (this.timer)
clearTimeout(this.timer);
if (length) {
this.timer = null;
try {
this.onFlush(state);
}
catch (error) {
// tslint:disable-next-line
console.error('TimedState', error);
}
}
return state;
}
}
exports.TimedState = TimedState;