/** * Sepia tone shader * based on glfx.js sepia shader * https://github.com/evanw/glfx.js */ const SepiaShader = { name: 'SepiaShader', uniforms: { 'tDiffuse': { value: null }, 'amount': { value: 1.0 } }, vertexShader: /* glsl */` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`, fragmentShader: /* glsl */` uniform float amount; uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 color = texture2D( tDiffuse, vUv ); vec3 c = color.rgb; color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) ); color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) ); color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) ); gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a ); }` }; export { SepiaShader };