import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js'; import { diffuseColor, metalness, roughness, specularColor, specularF90 } from '../core/PropertyNode.js'; import { mix } from '../math/MathNode.js'; import { materialRoughness, materialMetalness } from '../accessors/MaterialNode.js'; import getRoughness from '../functions/material/getRoughness.js'; import PhysicalLightingModel from '../functions/PhysicalLightingModel.js'; import { float, vec3, vec4 } from '../shadernode/ShaderNode.js'; import { MeshStandardMaterial } from 'three'; const defaultValues = new MeshStandardMaterial(); class MeshStandardNodeMaterial extends NodeMaterial { constructor( parameters ) { super(); this.isMeshStandardNodeMaterial = true; this.emissiveNode = null; this.metalnessNode = null; this.roughnessNode = null; this.setDefaultValues( defaultValues ); this.setValues( parameters ); } setupLightingModel( /*builder*/ ) { return new PhysicalLightingModel(); } setupSpecular() { const specularColorNode = mix( vec3( 0.04 ), diffuseColor.rgb, metalness ); specularColor.assign( specularColorNode ); specularF90.assign( 1.0 ); } setupVariants() { // METALNESS const metalnessNode = this.metalnessNode ? float( this.metalnessNode ) : materialMetalness; metalness.assign( metalnessNode ); // ROUGHNESS let roughnessNode = this.roughnessNode ? float( this.roughnessNode ) : materialRoughness; roughnessNode = getRoughness( { roughness: roughnessNode } ); roughness.assign( roughnessNode ); // SPECULAR COLOR this.setupSpecular(); // DIFFUSE COLOR diffuseColor.assign( vec4( diffuseColor.rgb.mul( metalnessNode.oneMinus() ), diffuseColor.a ) ); } copy( source ) { this.emissiveNode = source.emissiveNode; this.metalnessNode = source.metalnessNode; this.roughnessNode = source.roughnessNode; return super.copy( source ); } } export default MeshStandardNodeMaterial; addNodeMaterial( 'MeshStandardNodeMaterial', MeshStandardNodeMaterial );