import LightingModel from '../core/LightingModel.js'; import F_Schlick from './BSDF/F_Schlick.js'; import BRDF_Lambert from './BSDF/BRDF_Lambert.js'; import { diffuseColor } from '../core/PropertyNode.js'; import { transformedNormalView } from '../accessors/NormalNode.js'; import { materialSpecularStrength } from '../accessors/MaterialNode.js'; import { shininess, specularColor } from '../core/PropertyNode.js'; import { positionViewDirection } from '../accessors/PositionNode.js'; import { tslFn, float } from '../shadernode/ShaderNode.js'; const G_BlinnPhong_Implicit = () => float( 0.25 ); const D_BlinnPhong = tslFn( ( { dotNH } ) => { return shininess.mul( float( 0.5 ) ).add( 1.0 ).mul( float( 1 / Math.PI ) ).mul( dotNH.pow( shininess ) ); } ); const BRDF_BlinnPhong = tslFn( ( { lightDirection } ) => { const halfDir = lightDirection.add( positionViewDirection ).normalize(); const dotNH = transformedNormalView.dot( halfDir ).clamp(); const dotVH = positionViewDirection.dot( halfDir ).clamp(); const F = F_Schlick( { f0: specularColor, f90: 1.0, dotVH } ); const G = G_BlinnPhong_Implicit(); const D = D_BlinnPhong( { dotNH } ); return F.mul( G ).mul( D ); } ); class PhongLightingModel extends LightingModel { constructor( specular = true ) { super(); this.specular = specular; } direct( { lightDirection, lightColor, reflectedLight } ) { const dotNL = transformedNormalView.dot( lightDirection ).clamp(); const irradiance = dotNL.mul( lightColor ); reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) ); if ( this.specular === true ) { reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_BlinnPhong( { lightDirection } ) ).mul( materialSpecularStrength ) ); } } indirectDiffuse( { irradiance, reflectedLight } ) { reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) ); } } export default PhongLightingModel;