import DFGApprox from './DFGApprox.js'; import { tslFn } from '../../shadernode/ShaderNode.js'; const EnvironmentBRDF = tslFn( ( inputs ) => { const { dotNV, specularColor, specularF90, roughness } = inputs; const fab = DFGApprox( { dotNV, roughness } ); return specularColor.mul( fab.x ).add( specularF90.mul( fab.y ) ); } ); export default EnvironmentBRDF;