import { StereoCamera, Vector2 } from 'three'; class StereoEffect { constructor( renderer ) { const _stereo = new StereoCamera(); _stereo.aspect = 0.5; const size = new Vector2(); this.setEyeSeparation = function ( eyeSep ) { _stereo.eyeSep = eyeSep; }; this.setSize = function ( width, height ) { renderer.setSize( width, height ); }; this.render = function ( scene, camera ) { if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); _stereo.update( camera ); renderer.getSize( size ); if ( renderer.autoClear ) renderer.clear(); renderer.setScissorTest( true ); renderer.setScissor( 0, 0, size.width / 2, size.height ); renderer.setViewport( 0, 0, size.width / 2, size.height ); renderer.render( scene, _stereo.cameraL ); renderer.setScissor( size.width / 2, 0, size.width / 2, size.height ); renderer.setViewport( size.width / 2, 0, size.width / 2, size.height ); renderer.render( scene, _stereo.cameraR ); renderer.setScissorTest( false ); }; } } export { StereoEffect };