/** * Ascii generation is based on https://github.com/hassadee/jsascii/blob/master/jsascii.js * * 16 April 2012 - @blurspline */ class AsciiEffect { constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) { // ' .,:;=|iI+hHOE#`$'; // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/ // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split(''); // Some ASCII settings const fResolution = options[ 'resolution' ] || 0.15; // Higher for more details const iScale = options[ 'scale' ] || 1; const bColor = options[ 'color' ] || false; // nice but slows down rendering! const bAlpha = options[ 'alpha' ] || false; // Transparency const bBlock = options[ 'block' ] || false; // blocked characters. like good O dos const bInvert = options[ 'invert' ] || false; // black is white, white is black const strResolution = options[ 'strResolution' ] || 'low'; let width, height; const domElement = document.createElement( 'div' ); domElement.style.cursor = 'default'; const oAscii = document.createElement( 'table' ); domElement.appendChild( oAscii ); let iWidth, iHeight; let oImg; this.setSize = function ( w, h ) { width = w; height = h; renderer.setSize( w, h ); initAsciiSize(); }; this.render = function ( scene, camera ) { renderer.render( scene, camera ); asciifyImage( oAscii ); }; this.domElement = domElement; // Throw in ascii library from https://github.com/hassadee/jsascii/blob/master/jsascii.js (MIT License) function initAsciiSize() { iWidth = Math.floor( width * fResolution ); iHeight = Math.floor( height * fResolution ); oCanvas.width = iWidth; oCanvas.height = iHeight; // oCanvas.style.display = "none"; // oCanvas.style.width = iWidth; // oCanvas.style.height = iHeight; oImg = renderer.domElement; if ( oImg.style.backgroundColor ) { oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor; oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color; } oAscii.cellSpacing = 0; oAscii.cellPadding = 0; const oStyle = oAscii.style; oStyle.whiteSpace = 'pre'; oStyle.margin = '0px'; oStyle.padding = '0px'; oStyle.letterSpacing = fLetterSpacing + 'px'; oStyle.fontFamily = strFont; oStyle.fontSize = fFontSize + 'px'; oStyle.lineHeight = fLineHeight + 'px'; oStyle.textAlign = 'left'; oStyle.textDecoration = 'none'; } const aDefaultCharList = ( ' .,:;i1tfLCG08@' ).split( '' ); const aDefaultColorCharList = ( ' CGO08@' ).split( '' ); const strFont = 'courier new, monospace'; const oCanvasImg = renderer.domElement; const oCanvas = document.createElement( 'canvas' ); if ( ! oCanvas.getContext ) { return; } const oCtx = oCanvas.getContext( '2d' ); if ( ! oCtx.getImageData ) { return; } let aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList ); if ( charSet ) aCharList = charSet; // Setup dom const fFontSize = ( 2 / fResolution ) * iScale; const fLineHeight = ( 2 / fResolution ) * iScale; // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width. let fLetterSpacing = 0; if ( strResolution == 'low' ) { switch ( iScale ) { case 1 : fLetterSpacing = - 1; break; case 2 : case 3 : fLetterSpacing = - 2.1; break; case 4 : fLetterSpacing = - 3.1; break; case 5 : fLetterSpacing = - 4.15; break; } } if ( strResolution == 'medium' ) { switch ( iScale ) { case 1 : fLetterSpacing = 0; break; case 2 : fLetterSpacing = - 1; break; case 3 : fLetterSpacing = - 1.04; break; case 4 : case 5 : fLetterSpacing = - 2.1; break; } } if ( strResolution == 'high' ) { switch ( iScale ) { case 1 : case 2 : fLetterSpacing = 0; break; case 3 : case 4 : case 5 : fLetterSpacing = - 1; break; } } // can't get a span or div to flow like an img element, but a table works? // convert img element to ascii function asciifyImage( oAscii ) { oCtx.clearRect( 0, 0, iWidth, iHeight ); oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight ); const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data; // Coloring loop starts now let strChars = ''; // console.time('rendering'); for ( let y = 0; y < iHeight; y += 2 ) { for ( let x = 0; x < iWidth; x ++ ) { const iOffset = ( y * iWidth + x ) * 4; const iRed = oImgData[ iOffset ]; const iGreen = oImgData[ iOffset + 1 ]; const iBlue = oImgData[ iOffset + 2 ]; const iAlpha = oImgData[ iOffset + 3 ]; let iCharIdx; let fBrightness; fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255; // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255; if ( iAlpha == 0 ) { // should calculate alpha instead, but quick hack :) //fBrightness *= (iAlpha / 255); fBrightness = 1; } iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) ); if ( bInvert ) { iCharIdx = aCharList.length - iCharIdx - 1; } // good for debugging //fBrightness = Math.floor(fBrightness * 10); //strThisChar = fBrightness; let strThisChar = aCharList[ iCharIdx ]; if ( strThisChar === undefined || strThisChar == ' ' ) strThisChar = ' '; if ( bColor ) { strChars += '' + strThisChar + ''; } else { strChars += strThisChar; } } strChars += '
'; } oAscii.innerHTML = `${strChars}`; // console.timeEnd('rendering'); // return oAscii; } } } export { AsciiEffect };