import { BoxGeometry, BufferGeometry, CylinderGeometry, DoubleSide, Euler, Float32BufferAttribute, Line, LineBasicMaterial, Matrix4, Mesh, MeshBasicMaterial, Object3D, OctahedronGeometry, PlaneGeometry, Quaternion, Raycaster, SphereGeometry, TorusGeometry, Vector3 } from 'three'; const _raycaster = new Raycaster(); const _tempVector = new Vector3(); const _tempVector2 = new Vector3(); const _tempQuaternion = new Quaternion(); const _unit = { X: new Vector3( 1, 0, 0 ), Y: new Vector3( 0, 1, 0 ), Z: new Vector3( 0, 0, 1 ) }; const _changeEvent = { type: 'change' }; const _mouseDownEvent = { type: 'mouseDown' }; const _mouseUpEvent = { type: 'mouseUp', mode: null }; const _objectChangeEvent = { type: 'objectChange' }; class TransformControls extends Object3D { constructor( camera, domElement ) { super(); if ( domElement === undefined ) { console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' ); domElement = document; } this.isTransformControls = true; this.visible = false; this.domElement = domElement; this.domElement.style.touchAction = 'none'; // disable touch scroll const _gizmo = new TransformControlsGizmo(); this._gizmo = _gizmo; this.add( _gizmo ); const _plane = new TransformControlsPlane(); this._plane = _plane; this.add( _plane ); const scope = this; // Defined getter, setter and store for a property function defineProperty( propName, defaultValue ) { let propValue = defaultValue; Object.defineProperty( scope, propName, { get: function () { return propValue !== undefined ? propValue : defaultValue; }, set: function ( value ) { if ( propValue !== value ) { propValue = value; _plane[ propName ] = value; _gizmo[ propName ] = value; scope.dispatchEvent( { type: propName + '-changed', value: value } ); scope.dispatchEvent( _changeEvent ); } } } ); scope[ propName ] = defaultValue; _plane[ propName ] = defaultValue; _gizmo[ propName ] = defaultValue; } // Define properties with getters/setter // Setting the defined property will automatically trigger change event // Defined properties are passed down to gizmo and plane defineProperty( 'camera', camera ); defineProperty( 'object', undefined ); defineProperty( 'enabled', true ); defineProperty( 'axis', null ); defineProperty( 'mode', 'translate' ); defineProperty( 'translationSnap', null ); defineProperty( 'rotationSnap', null ); defineProperty( 'scaleSnap', null ); defineProperty( 'space', 'world' ); defineProperty( 'size', 1 ); defineProperty( 'dragging', false ); defineProperty( 'showX', true ); defineProperty( 'showY', true ); defineProperty( 'showZ', true ); // Reusable utility variables const worldPosition = new Vector3(); const worldPositionStart = new Vector3(); const worldQuaternion = new Quaternion(); const worldQuaternionStart = new Quaternion(); const cameraPosition = new Vector3(); const cameraQuaternion = new Quaternion(); const pointStart = new Vector3(); const pointEnd = new Vector3(); const rotationAxis = new Vector3(); const rotationAngle = 0; const eye = new Vector3(); // TODO: remove properties unused in plane and gizmo defineProperty( 'worldPosition', worldPosition ); defineProperty( 'worldPositionStart', worldPositionStart ); defineProperty( 'worldQuaternion', worldQuaternion ); defineProperty( 'worldQuaternionStart', worldQuaternionStart ); defineProperty( 'cameraPosition', cameraPosition ); defineProperty( 'cameraQuaternion', cameraQuaternion ); defineProperty( 'pointStart', pointStart ); defineProperty( 'pointEnd', pointEnd ); defineProperty( 'rotationAxis', rotationAxis ); defineProperty( 'rotationAngle', rotationAngle ); defineProperty( 'eye', eye ); this._offset = new Vector3(); this._startNorm = new Vector3(); this._endNorm = new Vector3(); this._cameraScale = new Vector3(); this._parentPosition = new Vector3(); this._parentQuaternion = new Quaternion(); this._parentQuaternionInv = new Quaternion(); this._parentScale = new Vector3(); this._worldScaleStart = new Vector3(); this._worldQuaternionInv = new Quaternion(); this._worldScale = new Vector3(); this._positionStart = new Vector3(); this._quaternionStart = new Quaternion(); this._scaleStart = new Vector3(); this._getPointer = getPointer.bind( this ); this._onPointerDown = onPointerDown.bind( this ); this._onPointerHover = onPointerHover.bind( this ); this._onPointerMove = onPointerMove.bind( this ); this._onPointerUp = onPointerUp.bind( this ); this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); this.domElement.addEventListener( 'pointermove', this._onPointerHover ); this.domElement.addEventListener( 'pointerup', this._onPointerUp ); } // updateMatrixWorld updates key transformation variables updateMatrixWorld( force ) { if ( this.object !== undefined ) { this.object.updateMatrixWorld(); if ( this.object.parent === null ) { console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' ); } else { this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale ); } this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale ); this._parentQuaternionInv.copy( this._parentQuaternion ).invert(); this._worldQuaternionInv.copy( this.worldQuaternion ).invert(); } this.camera.updateMatrixWorld(); this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale ); if ( this.camera.isOrthographicCamera ) { this.camera.getWorldDirection( this.eye ).negate(); } else { this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize(); } super.updateMatrixWorld( force ); } pointerHover( pointer ) { if ( this.object === undefined || this.dragging === true ) return; if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster ); if ( intersect ) { this.axis = intersect.object.name; } else { this.axis = null; } } pointerDown( pointer ) { if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return; if ( this.axis !== null ) { if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); if ( planeIntersect ) { this.object.updateMatrixWorld(); this.object.parent.updateMatrixWorld(); this._positionStart.copy( this.object.position ); this._quaternionStart.copy( this.object.quaternion ); this._scaleStart.copy( this.object.scale ); this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart ); this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart ); } this.dragging = true; _mouseDownEvent.mode = this.mode; this.dispatchEvent( _mouseDownEvent ); } } pointerMove( pointer ) { const axis = this.axis; const mode = this.mode; const object = this.object; let space = this.space; if ( mode === 'scale' ) { space = 'local'; } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) { space = 'world'; } if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return; if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); if ( ! planeIntersect ) return; this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart ); if ( mode === 'translate' ) { // Apply translate this._offset.copy( this.pointEnd ).sub( this.pointStart ); if ( space === 'local' && axis !== 'XYZ' ) { this._offset.applyQuaternion( this._worldQuaternionInv ); } if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0; if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0; if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0; if ( space === 'local' && axis !== 'XYZ' ) { this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale ); } else { this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale ); } object.position.copy( this._offset ).add( this._positionStart ); // Apply translation snap if ( this.translationSnap ) { if ( space === 'local' ) { object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() ); if ( axis.search( 'X' ) !== - 1 ) { object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Y' ) !== - 1 ) { object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Z' ) !== - 1 ) { object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; } object.position.applyQuaternion( this._quaternionStart ); } if ( space === 'world' ) { if ( object.parent ) { object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); } if ( axis.search( 'X' ) !== - 1 ) { object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Y' ) !== - 1 ) { object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Z' ) !== - 1 ) { object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; } if ( object.parent ) { object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); } } } } else if ( mode === 'scale' ) { if ( axis.search( 'XYZ' ) !== - 1 ) { let d = this.pointEnd.length() / this.pointStart.length(); if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1; _tempVector2.set( d, d, d ); } else { _tempVector.copy( this.pointStart ); _tempVector2.copy( this.pointEnd ); _tempVector.applyQuaternion( this._worldQuaternionInv ); _tempVector2.applyQuaternion( this._worldQuaternionInv ); _tempVector2.divide( _tempVector ); if ( axis.search( 'X' ) === - 1 ) { _tempVector2.x = 1; } if ( axis.search( 'Y' ) === - 1 ) { _tempVector2.y = 1; } if ( axis.search( 'Z' ) === - 1 ) { _tempVector2.z = 1; } } // Apply scale object.scale.copy( this._scaleStart ).multiply( _tempVector2 ); if ( this.scaleSnap ) { if ( axis.search( 'X' ) !== - 1 ) { object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; } if ( axis.search( 'Y' ) !== - 1 ) { object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; } if ( axis.search( 'Z' ) !== - 1 ) { object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; } } } else if ( mode === 'rotate' ) { this._offset.copy( this.pointEnd ).sub( this.pointStart ); const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) ); let _inPlaneRotation = false; if ( axis === 'XYZE' ) { this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize(); this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED; } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) { this.rotationAxis.copy( _unit[ axis ] ); _tempVector.copy( _unit[ axis ] ); if ( space === 'local' ) { _tempVector.applyQuaternion( this.worldQuaternion ); } _tempVector.cross( this.eye ); // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic. if ( _tempVector.length() === 0 ) { _inPlaneRotation = true; } else { this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED; } } if ( axis === 'E' || _inPlaneRotation ) { this.rotationAxis.copy( this.eye ); this.rotationAngle = this.pointEnd.angleTo( this.pointStart ); this._startNorm.copy( this.pointStart ).normalize(); this._endNorm.copy( this.pointEnd ).normalize(); this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 ); } // Apply rotation snap if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap; // Apply rotate if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) { object.quaternion.copy( this._quaternionStart ); object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize(); } else { this.rotationAxis.applyQuaternion( this._parentQuaternionInv ); object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ); object.quaternion.multiply( this._quaternionStart ).normalize(); } } this.dispatchEvent( _changeEvent ); this.dispatchEvent( _objectChangeEvent ); } pointerUp( pointer ) { if ( pointer !== null && pointer.button !== 0 ) return; if ( this.dragging && ( this.axis !== null ) ) { _mouseUpEvent.mode = this.mode; this.dispatchEvent( _mouseUpEvent ); } this.dragging = false; this.axis = null; } dispose() { this.domElement.removeEventListener( 'pointerdown', this._onPointerDown ); this.domElement.removeEventListener( 'pointermove', this._onPointerHover ); this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); this.traverse( function ( child ) { if ( child.geometry ) child.geometry.dispose(); if ( child.material ) child.material.dispose(); } ); } // Set current object attach( object ) { this.object = object; this.visible = true; return this; } // Detach from object detach() { this.object = undefined; this.visible = false; this.axis = null; return this; } reset() { if ( ! this.enabled ) return; if ( this.dragging ) { this.object.position.copy( this._positionStart ); this.object.quaternion.copy( this._quaternionStart ); this.object.scale.copy( this._scaleStart ); this.dispatchEvent( _changeEvent ); this.dispatchEvent( _objectChangeEvent ); this.pointStart.copy( this.pointEnd ); } } getRaycaster() { return _raycaster; } // TODO: deprecate getMode() { return this.mode; } setMode( mode ) { this.mode = mode; } setTranslationSnap( translationSnap ) { this.translationSnap = translationSnap; } setRotationSnap( rotationSnap ) { this.rotationSnap = rotationSnap; } setScaleSnap( scaleSnap ) { this.scaleSnap = scaleSnap; } setSize( size ) { this.size = size; } setSpace( space ) { this.space = space; } } // mouse / touch event handlers function getPointer( event ) { if ( this.domElement.ownerDocument.pointerLockElement ) { return { x: 0, y: 0, button: event.button }; } else { const rect = this.domElement.getBoundingClientRect(); return { x: ( event.clientX - rect.left ) / rect.width * 2 - 1, y: - ( event.clientY - rect.top ) / rect.height * 2 + 1, button: event.button }; } } function onPointerHover( event ) { if ( ! this.enabled ) return; switch ( event.pointerType ) { case 'mouse': case 'pen': this.pointerHover( this._getPointer( event ) ); break; } } function onPointerDown( event ) { if ( ! this.enabled ) return; if ( ! document.pointerLockElement ) { this.domElement.setPointerCapture( event.pointerId ); } this.domElement.addEventListener( 'pointermove', this._onPointerMove ); this.pointerHover( this._getPointer( event ) ); this.pointerDown( this._getPointer( event ) ); } function onPointerMove( event ) { if ( ! this.enabled ) return; this.pointerMove( this._getPointer( event ) ); } function onPointerUp( event ) { if ( ! this.enabled ) return; this.domElement.releasePointerCapture( event.pointerId ); this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); this.pointerUp( this._getPointer( event ) ); } function intersectObjectWithRay( object, raycaster, includeInvisible ) { const allIntersections = raycaster.intersectObject( object, true ); for ( let i = 0; i < allIntersections.length; i ++ ) { if ( allIntersections[ i ].object.visible || includeInvisible ) { return allIntersections[ i ]; } } return false; } // // Reusable utility variables const _tempEuler = new Euler(); const _alignVector = new Vector3( 0, 1, 0 ); const _zeroVector = new Vector3( 0, 0, 0 ); const _lookAtMatrix = new Matrix4(); const _tempQuaternion2 = new Quaternion(); const _identityQuaternion = new Quaternion(); const _dirVector = new Vector3(); const _tempMatrix = new Matrix4(); const _unitX = new Vector3( 1, 0, 0 ); const _unitY = new Vector3( 0, 1, 0 ); const _unitZ = new Vector3( 0, 0, 1 ); const _v1 = new Vector3(); const _v2 = new Vector3(); const _v3 = new Vector3(); class TransformControlsGizmo extends Object3D { constructor() { super(); this.isTransformControlsGizmo = true; this.type = 'TransformControlsGizmo'; // shared materials const gizmoMaterial = new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false, toneMapped: false, transparent: true } ); const gizmoLineMaterial = new LineBasicMaterial( { depthTest: false, depthWrite: false, fog: false, toneMapped: false, transparent: true } ); // Make unique material for each axis/color const matInvisible = gizmoMaterial.clone(); matInvisible.opacity = 0.15; const matHelper = gizmoLineMaterial.clone(); matHelper.opacity = 0.5; const matRed = gizmoMaterial.clone(); matRed.color.setHex( 0xff0000 ); const matGreen = gizmoMaterial.clone(); matGreen.color.setHex( 0x00ff00 ); const matBlue = gizmoMaterial.clone(); matBlue.color.setHex( 0x0000ff ); const matRedTransparent = gizmoMaterial.clone(); matRedTransparent.color.setHex( 0xff0000 ); matRedTransparent.opacity = 0.5; const matGreenTransparent = gizmoMaterial.clone(); matGreenTransparent.color.setHex( 0x00ff00 ); matGreenTransparent.opacity = 0.5; const matBlueTransparent = gizmoMaterial.clone(); matBlueTransparent.color.setHex( 0x0000ff ); matBlueTransparent.opacity = 0.5; const matWhiteTransparent = gizmoMaterial.clone(); matWhiteTransparent.opacity = 0.25; const matYellowTransparent = gizmoMaterial.clone(); matYellowTransparent.color.setHex( 0xffff00 ); matYellowTransparent.opacity = 0.25; const matYellow = gizmoMaterial.clone(); matYellow.color.setHex( 0xffff00 ); const matGray = gizmoMaterial.clone(); matGray.color.setHex( 0x787878 ); // reusable geometry const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 ); arrowGeometry.translate( 0, 0.05, 0 ); const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 ); scaleHandleGeometry.translate( 0, 0.04, 0 ); const lineGeometry = new BufferGeometry(); lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) ); const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 ); lineGeometry2.translate( 0, 0.25, 0 ); function CircleGeometry( radius, arc ) { const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 ); geometry.rotateY( Math.PI / 2 ); geometry.rotateX( Math.PI / 2 ); return geometry; } // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position function TranslateHelperGeometry() { const geometry = new BufferGeometry(); geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) ); return geometry; } // Gizmo definitions - custom hierarchy definitions for setupGizmo() function const gizmoTranslate = { X: [ [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]] ], Y: [ [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]], [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]], [ new Mesh( lineGeometry2, matGreen ) ] ], Z: [ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]], [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]] ], XYZ: [ [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]] ], XY: [ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]] ], YZ: [ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] ], XZ: [ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] ] }; const pickerTranslate = { X: [ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] ], Y: [ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] ], Z: [ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] ], XYZ: [ [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ] ], XY: [ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]] ], YZ: [ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] ], XZ: [ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] ] }; const helperTranslate = { START: [ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] ], END: [ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] ], DELTA: [ [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ] ], X: [ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] ], Y: [ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] ], Z: [ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] ] }; const gizmoRotate = { XYZE: [ [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]] ], X: [ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ] ], Y: [ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]] ], Z: [ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]] ], E: [ [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]] ] }; const helperRotate = { AXIS: [ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] ] }; const pickerRotate = { XYZE: [ [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ] ], X: [ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]], ], Y: [ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], ], Z: [ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], ], E: [ [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ] ] }; const gizmoScale = { X: [ [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], ], Y: [ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]], [ new Mesh( lineGeometry2, matGreen ) ], [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]], ], Z: [ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]] ], XY: [ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]] ], YZ: [ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] ], XZ: [ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] ], XYZ: [ [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ], ] }; const pickerScale = { X: [ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] ], Y: [ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] ], Z: [ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] ], XY: [ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]], ], YZ: [ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]], ], XZ: [ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]], ], XYZ: [ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]], ] }; const helperScale = { X: [ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] ], Y: [ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] ], Z: [ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] ] }; // Creates an Object3D with gizmos described in custom hierarchy definition. function setupGizmo( gizmoMap ) { const gizmo = new Object3D(); for ( const name in gizmoMap ) { for ( let i = gizmoMap[ name ].length; i --; ) { const object = gizmoMap[ name ][ i ][ 0 ].clone(); const position = gizmoMap[ name ][ i ][ 1 ]; const rotation = gizmoMap[ name ][ i ][ 2 ]; const scale = gizmoMap[ name ][ i ][ 3 ]; const tag = gizmoMap[ name ][ i ][ 4 ]; // name and tag properties are essential for picking and updating logic. object.name = name; object.tag = tag; if ( position ) { object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] ); } if ( rotation ) { object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] ); } if ( scale ) { object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] ); } object.updateMatrix(); const tempGeometry = object.geometry.clone(); tempGeometry.applyMatrix4( object.matrix ); object.geometry = tempGeometry; object.renderOrder = Infinity; object.position.set( 0, 0, 0 ); object.rotation.set( 0, 0, 0 ); object.scale.set( 1, 1, 1 ); gizmo.add( object ); } } return gizmo; } // Gizmo creation this.gizmo = {}; this.picker = {}; this.helper = {}; this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) ); this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) ); this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) ); this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) ); this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) ); this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) ); this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) ); this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) ); this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) ); // Pickers should be hidden always this.picker[ 'translate' ].visible = false; this.picker[ 'rotate' ].visible = false; this.picker[ 'scale' ].visible = false; } // updateMatrixWorld will update transformations and appearance of individual handles updateMatrixWorld( force ) { const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion; // Show only gizmos for current transform mode this.gizmo[ 'translate' ].visible = this.mode === 'translate'; this.gizmo[ 'rotate' ].visible = this.mode === 'rotate'; this.gizmo[ 'scale' ].visible = this.mode === 'scale'; this.helper[ 'translate' ].visible = this.mode === 'translate'; this.helper[ 'rotate' ].visible = this.mode === 'rotate'; this.helper[ 'scale' ].visible = this.mode === 'scale'; let handles = []; handles = handles.concat( this.picker[ this.mode ].children ); handles = handles.concat( this.gizmo[ this.mode ].children ); handles = handles.concat( this.helper[ this.mode ].children ); for ( let i = 0; i < handles.length; i ++ ) { const handle = handles[ i ]; // hide aligned to camera handle.visible = true; handle.rotation.set( 0, 0, 0 ); handle.position.copy( this.worldPosition ); let factor; if ( this.camera.isOrthographicCamera ) { factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom; } else { factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 ); } handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 ); // TODO: simplify helpers and consider decoupling from gizmo if ( handle.tag === 'helper' ) { handle.visible = false; if ( handle.name === 'AXIS' ) { handle.visible = !! this.axis; if ( this.axis === 'X' ) { _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) ); handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { handle.visible = false; } } if ( this.axis === 'Y' ) { _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) ); handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { handle.visible = false; } } if ( this.axis === 'Z' ) { _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { handle.visible = false; } } if ( this.axis === 'XYZE' ) { _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); _alignVector.copy( this.rotationAxis ); handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) ); handle.quaternion.multiply( _tempQuaternion ); handle.visible = this.dragging; } if ( this.axis === 'E' ) { handle.visible = false; } } else if ( handle.name === 'START' ) { handle.position.copy( this.worldPositionStart ); handle.visible = this.dragging; } else if ( handle.name === 'END' ) { handle.position.copy( this.worldPosition ); handle.visible = this.dragging; } else if ( handle.name === 'DELTA' ) { handle.position.copy( this.worldPositionStart ); handle.quaternion.copy( this.worldQuaternionStart ); _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 ); _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() ); handle.scale.copy( _tempVector ); handle.visible = this.dragging; } else { handle.quaternion.copy( quaternion ); if ( this.dragging ) { handle.position.copy( this.worldPositionStart ); } else { handle.position.copy( this.worldPosition ); } if ( this.axis ) { handle.visible = this.axis.search( handle.name ) !== - 1; } } // If updating helper, skip rest of the loop continue; } // Align handles to current local or world rotation handle.quaternion.copy( quaternion ); if ( this.mode === 'translate' || this.mode === 'scale' ) { // Hide translate and scale axis facing the camera const AXIS_HIDE_THRESHOLD = 0.99; const PLANE_HIDE_THRESHOLD = 0.2; if ( handle.name === 'X' ) { if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'Y' ) { if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'Z' ) { if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'XY' ) { if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'YZ' ) { if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'XZ' ) { if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } } else if ( this.mode === 'rotate' ) { // Align handles to current local or world rotation _tempQuaternion2.copy( quaternion ); _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() ); if ( handle.name.search( 'E' ) !== - 1 ) { handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) ); } if ( handle.name === 'X' ) { _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) ); _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); handle.quaternion.copy( _tempQuaternion ); } if ( handle.name === 'Y' ) { _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) ); _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); handle.quaternion.copy( _tempQuaternion ); } if ( handle.name === 'Z' ) { _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) ); _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); handle.quaternion.copy( _tempQuaternion ); } } // Hide disabled axes handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX ); handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY ); handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ ); handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) ); // highlight selected axis handle.material._color = handle.material._color || handle.material.color.clone(); handle.material._opacity = handle.material._opacity || handle.material.opacity; handle.material.color.copy( handle.material._color ); handle.material.opacity = handle.material._opacity; if ( this.enabled && this.axis ) { if ( handle.name === this.axis ) { handle.material.color.setHex( 0xffff00 ); handle.material.opacity = 1.0; } else if ( this.axis.split( '' ).some( function ( a ) { return handle.name === a; } ) ) { handle.material.color.setHex( 0xffff00 ); handle.material.opacity = 1.0; } } } super.updateMatrixWorld( force ); } } // class TransformControlsPlane extends Mesh { constructor() { super( new PlaneGeometry( 100000, 100000, 2, 2 ), new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } ) ); this.isTransformControlsPlane = true; this.type = 'TransformControlsPlane'; } updateMatrixWorld( force ) { let space = this.space; this.position.copy( this.worldPosition ); if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); // Align the plane for current transform mode, axis and space. _alignVector.copy( _v2 ); switch ( this.mode ) { case 'translate': case 'scale': switch ( this.axis ) { case 'X': _alignVector.copy( this.eye ).cross( _v1 ); _dirVector.copy( _v1 ).cross( _alignVector ); break; case 'Y': _alignVector.copy( this.eye ).cross( _v2 ); _dirVector.copy( _v2 ).cross( _alignVector ); break; case 'Z': _alignVector.copy( this.eye ).cross( _v3 ); _dirVector.copy( _v3 ).cross( _alignVector ); break; case 'XY': _dirVector.copy( _v3 ); break; case 'YZ': _dirVector.copy( _v1 ); break; case 'XZ': _alignVector.copy( _v3 ); _dirVector.copy( _v2 ); break; case 'XYZ': case 'E': _dirVector.set( 0, 0, 0 ); break; } break; case 'rotate': default: // special case for rotate _dirVector.set( 0, 0, 0 ); } if ( _dirVector.length() === 0 ) { // If in rotate mode, make the plane parallel to camera this.quaternion.copy( this.cameraQuaternion ); } else { _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector ); this.quaternion.setFromRotationMatrix( _tempMatrix ); } super.updateMatrixWorld( force ); } } export { TransformControls, TransformControlsGizmo, TransformControlsPlane };