import { AnimationClip, BooleanKeyframeTrack, ColorKeyframeTrack, NumberKeyframeTrack, Vector3, VectorKeyframeTrack } from 'three'; class AnimationClipCreator { static CreateRotationAnimation( period, axis = 'x' ) { const times = [ 0, period ], values = [ 0, 360 ]; const trackName = '.rotation[' + axis + ']'; const track = new NumberKeyframeTrack( trackName, times, values ); return new AnimationClip( null, period, [ track ] ); } static CreateScaleAxisAnimation( period, axis = 'x' ) { const times = [ 0, period ], values = [ 0, 1 ]; const trackName = '.scale[' + axis + ']'; const track = new NumberKeyframeTrack( trackName, times, values ); return new AnimationClip( null, period, [ track ] ); } static CreateShakeAnimation( duration, shakeScale ) { const times = [], values = [], tmp = new Vector3(); for ( let i = 0; i < duration * 10; i ++ ) { times.push( i / 10 ); tmp.set( Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0 ). multiply( shakeScale ). toArray( values, values.length ); } const trackName = '.position'; const track = new VectorKeyframeTrack( trackName, times, values ); return new AnimationClip( null, duration, [ track ] ); } static CreatePulsationAnimation( duration, pulseScale ) { const times = [], values = [], tmp = new Vector3(); for ( let i = 0; i < duration * 10; i ++ ) { times.push( i / 10 ); const scaleFactor = Math.random() * pulseScale; tmp.set( scaleFactor, scaleFactor, scaleFactor ). toArray( values, values.length ); } const trackName = '.scale'; const track = new VectorKeyframeTrack( trackName, times, values ); return new AnimationClip( null, duration, [ track ] ); } static CreateVisibilityAnimation( duration ) { const times = [ 0, duration / 2, duration ], values = [ true, false, true ]; const trackName = '.visible'; const track = new BooleanKeyframeTrack( trackName, times, values ); return new AnimationClip( null, duration, [ track ] ); } static CreateMaterialColorAnimation( duration, colors ) { const times = [], values = [], timeStep = duration / colors.length; for ( let i = 0; i < colors.length; i ++ ) { times.push( i * timeStep ); const color = colors[ i ]; values.push( color.r, color.g, color.b ); } const trackName = '.material.color'; const track = new ColorKeyframeTrack( trackName, times, values ); return new AnimationClip( null, duration, [ track ] ); } } export { AnimationClipCreator };