import { Return, VariableDeclaration, Accessor } from './AST.js'; import GLSLDecoder from './GLSLDecoder.js'; class ShaderToyDecoder extends GLSLDecoder { constructor() { super(); this.addPolyfill( 'iTime', 'float iTime = timerGlobal();' ); this.addPolyfill( 'iResolution', 'vec2 iResolution = viewportResolution;' ); this.addPolyfill( 'fragCoord', 'vec3 fragCoord = vec3( viewportCoordinate.x, viewportResolution.y - viewportCoordinate.y, viewportCoordinate.z );' ); } parseFunction() { const node = super.parseFunction(); if ( node.name === 'mainImage' ) { node.params = []; // remove default parameters node.type = 'vec4'; node.layout = false; // for now const fragColor = new Accessor( 'fragColor' ); for ( const subNode of node.body ) { if ( subNode.isReturn ) { subNode.value = fragColor; } } node.body.unshift( new VariableDeclaration( 'vec4', 'fragColor' ) ); node.body.push( new Return( fragColor ) ); } return node; } } export default ShaderToyDecoder;