import { Color, Matrix3, Matrix4, Vector2, Vector3, Vector4 } from 'three'; class Uniform { constructor( name, value = null ) { this.name = name; this.value = value; this.boundary = 0; // used to build the uniform buffer according to the STD140 layout this.itemSize = 0; this.offset = 0; // this property is set by WebGPUUniformsGroup and marks the start position in the uniform buffer } setValue( value ) { this.value = value; } getValue() { return this.value; } } class FloatUniform extends Uniform { constructor( name, value = 0 ) { super( name, value ); this.isFloatUniform = true; this.boundary = 4; this.itemSize = 1; } } class Vector2Uniform extends Uniform { constructor( name, value = new Vector2() ) { super( name, value ); this.isVector2Uniform = true; this.boundary = 8; this.itemSize = 2; } } class Vector3Uniform extends Uniform { constructor( name, value = new Vector3() ) { super( name, value ); this.isVector3Uniform = true; this.boundary = 16; this.itemSize = 3; } } class Vector4Uniform extends Uniform { constructor( name, value = new Vector4() ) { super( name, value ); this.isVector4Uniform = true; this.boundary = 16; this.itemSize = 4; } } class ColorUniform extends Uniform { constructor( name, value = new Color() ) { super( name, value ); this.isColorUniform = true; this.boundary = 16; this.itemSize = 3; } } class Matrix3Uniform extends Uniform { constructor( name, value = new Matrix3() ) { super( name, value ); this.isMatrix3Uniform = true; this.boundary = 48; this.itemSize = 12; } } class Matrix4Uniform extends Uniform { constructor( name, value = new Matrix4() ) { super( name, value ); this.isMatrix4Uniform = true; this.boundary = 64; this.itemSize = 16; } } export { FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform, Matrix3Uniform, Matrix4Uniform };