import { Matrix4, Object3D, Vector2, Vector3 } from 'three'; class CSS2DObject extends Object3D { constructor( element = document.createElement( 'div' ) ) { super(); this.isCSS2DObject = true; this.element = element; this.element.style.position = 'absolute'; this.element.style.userSelect = 'none'; this.element.setAttribute( 'draggable', false ); this.center = new Vector2( 0.5, 0.5 ); // ( 0, 0 ) is the lower left; ( 1, 1 ) is the top right this.addEventListener( 'removed', function () { this.traverse( function ( object ) { if ( object.element instanceof Element && object.element.parentNode !== null ) { object.element.parentNode.removeChild( object.element ); } } ); } ); } copy( source, recursive ) { super.copy( source, recursive ); this.element = source.element.cloneNode( true ); this.center = source.center; return this; } } // const _vector = new Vector3(); const _viewMatrix = new Matrix4(); const _viewProjectionMatrix = new Matrix4(); const _a = new Vector3(); const _b = new Vector3(); class CSS2DRenderer { constructor( parameters = {} ) { const _this = this; let _width, _height; let _widthHalf, _heightHalf; const cache = { objects: new WeakMap() }; const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' ); domElement.style.overflow = 'hidden'; this.domElement = domElement; this.getSize = function () { return { width: _width, height: _height }; }; this.render = function ( scene, camera ) { if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); _viewMatrix.copy( camera.matrixWorldInverse ); _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); renderObject( scene, scene, camera ); zOrder( scene ); }; this.setSize = function ( width, height ) { _width = width; _height = height; _widthHalf = _width / 2; _heightHalf = _height / 2; domElement.style.width = width + 'px'; domElement.style.height = height + 'px'; }; function renderObject( object, scene, camera ) { if ( object.isCSS2DObject ) { _vector.setFromMatrixPosition( object.matrixWorld ); _vector.applyMatrix4( _viewProjectionMatrix ); const visible = ( object.visible === true ) && ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true ); object.element.style.display = ( visible === true ) ? '' : 'none'; if ( visible === true ) { object.onBeforeRender( _this, scene, camera ); const element = object.element; element.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)'; if ( element.parentNode !== domElement ) { domElement.appendChild( element ); } object.onAfterRender( _this, scene, camera ); } const objectData = { distanceToCameraSquared: getDistanceToSquared( camera, object ) }; cache.objects.set( object, objectData ); } for ( let i = 0, l = object.children.length; i < l; i ++ ) { renderObject( object.children[ i ], scene, camera ); } } function getDistanceToSquared( object1, object2 ) { _a.setFromMatrixPosition( object1.matrixWorld ); _b.setFromMatrixPosition( object2.matrixWorld ); return _a.distanceToSquared( _b ); } function filterAndFlatten( scene ) { const result = []; scene.traverse( function ( object ) { if ( object.isCSS2DObject ) result.push( object ); } ); return result; } function zOrder( scene ) { const sorted = filterAndFlatten( scene ).sort( function ( a, b ) { if ( a.renderOrder !== b.renderOrder ) { return b.renderOrder - a.renderOrder; } const distanceA = cache.objects.get( a ).distanceToCameraSquared; const distanceB = cache.objects.get( b ).distanceToCameraSquared; return distanceA - distanceB; } ); const zMax = sorted.length; for ( let i = 0, l = sorted.length; i < l; i ++ ) { sorted[ i ].element.style.zIndex = zMax - i; } } } } export { CSS2DObject, CSS2DRenderer };