import UniformNode from '../core/UniformNode.js'; import { NodeUpdateType } from '../core/constants.js'; import { nodeProxy } from '../shadernode/ShaderNode.js'; import { addNodeClass } from '../core/Node.js'; class MaxMipLevelNode extends UniformNode { constructor( textureNode ) { super( 0 ); this.textureNode = textureNode; this.updateType = NodeUpdateType.FRAME; } get texture() { return this.textureNode.value; } update() { const texture = this.texture; const images = texture.images; const image = ( images && images.length > 0 ) ? ( ( images[ 0 ] && images[ 0 ].image ) || images[ 0 ] ) : texture.image; if ( image && image.width !== undefined ) { const { width, height } = image; this.value = Math.log2( Math.max( width, height ) ); } } } export default MaxMipLevelNode; export const maxMipLevel = nodeProxy( MaxMipLevelNode ); addNodeClass( 'MaxMipLevelNode', MaxMipLevelNode );