import { addNodeMaterial } from './NodeMaterial.js'; import { transformedClearcoatNormalView } from '../accessors/NormalNode.js'; import { clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, specularColor, specularF90, diffuseColor, metalness, roughness, anisotropy, alphaT, anisotropyT, anisotropyB, ior, transmission, thickness, attenuationDistance, attenuationColor } from '../core/PropertyNode.js'; import { materialClearcoat, materialClearcoatRoughness, materialClearcoatNormal, materialSheen, materialSheenRoughness, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialSpecularIntensity, materialSpecularColor, materialAnisotropy, materialIOR, materialTransmission, materialThickness, materialAttenuationDistance, materialAttenuationColor } from '../accessors/MaterialNode.js'; import { float, vec2, vec3, If } from '../shadernode/ShaderNode.js'; import { TBNViewMatrix } from '../accessors/AccessorsUtils.js'; import PhysicalLightingModel from '../functions/PhysicalLightingModel.js'; import MeshStandardNodeMaterial from './MeshStandardNodeMaterial.js'; import { mix, pow2, min } from '../math/MathNode.js'; import { MeshPhysicalMaterial } from 'three'; const defaultValues = new MeshPhysicalMaterial(); class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial { constructor( parameters ) { super(); this.isMeshPhysicalNodeMaterial = true; this.clearcoatNode = null; this.clearcoatRoughnessNode = null; this.clearcoatNormalNode = null; this.sheenNode = null; this.sheenRoughnessNode = null; this.iridescenceNode = null; this.iridescenceIORNode = null; this.iridescenceThicknessNode = null; this.specularIntensityNode = null; this.specularColorNode = null; this.iorNode = null; this.transmissionNode = null; this.thicknessNode = null; this.attenuationDistanceNode = null; this.attenuationColorNode = null; this.anisotropyNode = null; this.setDefaultValues( defaultValues ); this.setValues( parameters ); } get useClearcoat() { return this.clearcoat > 0 || this.clearcoatNode !== null; } get useIridescence() { return this.iridescence > 0 || this.iridescenceNode !== null; } get useSheen() { return this.sheen > 0 || this.sheenNode !== null; } get useAnisotropy() { return this.anisotropy > 0 || this.anisotropyNode !== null; } get useTransmission() { return this.transmission > 0 || this.transmissionNode !== null; } setupSpecular() { const iorNode = this.iorNode ? float( this.iorNode ) : materialIOR; ior.assign( iorNode ); specularColor.assign( mix( min( pow2( ior.sub( 1.0 ).div( ior.add( 1.0 ) ) ).mul( materialSpecularColor ), vec3( 1.0 ) ).mul( materialSpecularIntensity ), diffuseColor.rgb, metalness ) ); specularF90.assign( mix( materialSpecularIntensity, 1.0, metalness ) ); } setupLightingModel( /*builder*/ ) { return new PhysicalLightingModel( this.useClearcoat, this.useSheen, this.useIridescence, this.useAnisotropy, this.useTransmission ); } setupVariants( builder ) { super.setupVariants( builder ); // CLEARCOAT if ( this.useClearcoat ) { const clearcoatNode = this.clearcoatNode ? float( this.clearcoatNode ) : materialClearcoat; const clearcoatRoughnessNode = this.clearcoatRoughnessNode ? float( this.clearcoatRoughnessNode ) : materialClearcoatRoughness; clearcoat.assign( clearcoatNode ); clearcoatRoughness.assign( clearcoatRoughnessNode ); } // SHEEN if ( this.useSheen ) { const sheenNode = this.sheenNode ? vec3( this.sheenNode ) : materialSheen; const sheenRoughnessNode = this.sheenRoughnessNode ? float( this.sheenRoughnessNode ) : materialSheenRoughness; sheen.assign( sheenNode ); sheenRoughness.assign( sheenRoughnessNode ); } // IRIDESCENCE if ( this.useIridescence ) { const iridescenceNode = this.iridescenceNode ? float( this.iridescenceNode ) : materialIridescence; const iridescenceIORNode = this.iridescenceIORNode ? float( this.iridescenceIORNode ) : materialIridescenceIOR; const iridescenceThicknessNode = this.iridescenceThicknessNode ? float( this.iridescenceThicknessNode ) : materialIridescenceThickness; iridescence.assign( iridescenceNode ); iridescenceIOR.assign( iridescenceIORNode ); iridescenceThickness.assign( iridescenceThicknessNode ); } // ANISOTROPY if ( this.useAnisotropy ) { const anisotropyV = ( this.anisotropyNode ? vec2( this.anisotropyNode ) : materialAnisotropy ).toVar(); anisotropy.assign( anisotropyV.length() ); If( anisotropy.equal( 0.0 ), () => { anisotropyV.assign( vec2( 1.0, 0.0 ) ); } ).else( () => { anisotropyV.divAssign( anisotropy ); anisotropy.assign( anisotropy.saturate() ); } ); // Roughness along the anisotropy bitangent is the material roughness, while the tangent roughness increases with anisotropy. alphaT.assign( anisotropy.pow2().mix( roughness.pow2(), 1.0 ) ); anisotropyT.assign( TBNViewMatrix[ 0 ].mul( anisotropyV.x ).add( TBNViewMatrix[ 1 ].mul( anisotropyV.y ) ) ); anisotropyB.assign( TBNViewMatrix[ 1 ].mul( anisotropyV.x ).sub( TBNViewMatrix[ 0 ].mul( anisotropyV.y ) ) ); } // TRANSMISSION if ( this.useTransmission ) { const transmissionNode = this.transmissionNode ? float( this.transmissionNode ) : materialTransmission; const thicknessNode = this.thicknessNode ? float( this.thicknessNode ) : materialThickness; const attenuationDistanceNode = this.attenuationDistanceNode ? float( this.attenuationDistanceNode ) : materialAttenuationDistance; const attenuationColorNode = this.attenuationColorNode ? vec3( this.attenuationColorNode ) : materialAttenuationColor; transmission.assign( transmissionNode ); thickness.assign( thicknessNode ); attenuationDistance.assign( attenuationDistanceNode ); attenuationColor.assign( attenuationColorNode ); } } setupNormal( builder ) { super.setupNormal( builder ); // CLEARCOAT NORMAL const clearcoatNormalNode = this.clearcoatNormalNode ? vec3( this.clearcoatNormalNode ) : materialClearcoatNormal; transformedClearcoatNormalView.assign( clearcoatNormalNode ); } copy( source ) { this.clearcoatNode = source.clearcoatNode; this.clearcoatRoughnessNode = source.clearcoatRoughnessNode; this.clearcoatNormalNode = source.clearcoatNormalNode; this.sheenNode = source.sheenNode; this.sheenRoughnessNode = source.sheenRoughnessNode; this.iridescenceNode = source.iridescenceNode; this.iridescenceIORNode = source.iridescenceIORNode; this.iridescenceThicknessNode = source.iridescenceThicknessNode; this.specularIntensityNode = source.specularIntensityNode; this.specularColorNode = source.specularColorNode; this.transmissionNode = source.transmissionNode; this.thicknessNode = source.thicknessNode; this.attenuationDistanceNode = source.attenuationDistanceNode; this.attenuationColorNode = source.attenuationColorNode; this.anisotropyNode = source.anisotropyNode; return super.copy( source ); } } export default MeshPhysicalNodeMaterial; addNodeMaterial( 'MeshPhysicalNodeMaterial', MeshPhysicalNodeMaterial );