import SpotLightNode from './SpotLightNode.js'; import { addLightNode } from './LightsNode.js'; import { texture } from '../accessors/TextureNode.js'; import { vec2 } from '../shadernode/ShaderNode.js'; import { addNodeClass } from '../core/Node.js'; import IESSpotLight from '../../lights/IESSpotLight.js'; class IESSpotLightNode extends SpotLightNode { getSpotAttenuation( angleCosine ) { const iesMap = this.light.iesMap; let spotAttenuation = null; if ( iesMap && iesMap.isTexture === true ) { const angle = angleCosine.acos().mul( 1.0 / Math.PI ); spotAttenuation = texture( iesMap, vec2( angle, 0 ), 0 ).r; } else { spotAttenuation = super.getSpotAttenuation( angleCosine ); } return spotAttenuation; } } export default IESSpotLightNode; addNodeClass( 'IESSpotLightNode', IESSpotLightNode ); addLightNode( IESSpotLight, IESSpotLightNode );