import { Vector3 } from 'three'; class Capsule { constructor( start = new Vector3( 0, 0, 0 ), end = new Vector3( 0, 1, 0 ), radius = 1 ) { this.start = start; this.end = end; this.radius = radius; } clone() { return new Capsule( this.start.clone(), this.end.clone(), this.radius ); } set( start, end, radius ) { this.start.copy( start ); this.end.copy( end ); this.radius = radius; } copy( capsule ) { this.start.copy( capsule.start ); this.end.copy( capsule.end ); this.radius = capsule.radius; } getCenter( target ) { return target.copy( this.end ).add( this.start ).multiplyScalar( 0.5 ); } translate( v ) { this.start.add( v ); this.end.add( v ); } checkAABBAxis( p1x, p1y, p2x, p2y, minx, maxx, miny, maxy, radius ) { return ( ( minx - p1x < radius || minx - p2x < radius ) && ( p1x - maxx < radius || p2x - maxx < radius ) && ( miny - p1y < radius || miny - p2y < radius ) && ( p1y - maxy < radius || p2y - maxy < radius ) ); } intersectsBox( box ) { return ( this.checkAABBAxis( this.start.x, this.start.y, this.end.x, this.end.y, box.min.x, box.max.x, box.min.y, box.max.y, this.radius ) && this.checkAABBAxis( this.start.x, this.start.z, this.end.x, this.end.z, box.min.x, box.max.x, box.min.z, box.max.z, this.radius ) && this.checkAABBAxis( this.start.y, this.start.z, this.end.y, this.end.z, box.min.y, box.max.y, box.min.z, box.max.z, this.radius ) ); } } export { Capsule };