// http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492 // https://community.foundry.com/discuss/topic/103636/format-spec-for-3dl?mode=Post&postID=895258 import { ClampToEdgeWrapping, Data3DTexture, FileLoader, FloatType, LinearFilter, Loader, RGBAFormat, UnsignedByteType, } from 'three'; export class LUT3dlLoader extends Loader { constructor( manager ) { super( manager ); this.type = UnsignedByteType; } setType( type ) { if ( type !== UnsignedByteType && type !== FloatType ) { throw new Error( 'LUT3dlLoader: Unsupported type' ); } this.type = type; return this; } load( url, onLoad, onProgress, onError ) { const loader = new FileLoader( this.manager ); loader.setPath( this.path ); loader.setResponseType( 'text' ); loader.load( url, text => { try { onLoad( this.parse( text ) ); } catch ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } this.manager.itemError( url ); } }, onProgress, onError ); } parse( input ) { const regExpGridInfo = /^[\d ]+$/m; const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm; // The first line describes the positions of values on the LUT grid. let result = regExpGridInfo.exec( input ); if ( result === null ) { throw new Error( 'LUT3dlLoader: Missing grid information' ); } const gridLines = result[ 0 ].trim().split( /\s+/g ).map( Number ); const gridStep = gridLines[ 1 ] - gridLines[ 0 ]; const size = gridLines.length; const sizeSq = size ** 2; for ( let i = 1, l = gridLines.length; i < l; ++ i ) { if ( gridStep !== ( gridLines[ i ] - gridLines[ i - 1 ] ) ) { throw new Error( 'LUT3dlLoader: Inconsistent grid size' ); } } const dataFloat = new Float32Array( size ** 3 * 4 ); let maxValue = 0.0; let index = 0; while ( ( result = regExpDataPoints.exec( input ) ) !== null ) { const r = Number( result[ 1 ] ); const g = Number( result[ 2 ] ); const b = Number( result[ 3 ] ); maxValue = Math.max( maxValue, r, g, b ); const bLayer = index % size; const gLayer = Math.floor( index / size ) % size; const rLayer = Math.floor( index / ( sizeSq ) ) % size; // b grows first, then g, then r. const d4 = ( bLayer * sizeSq + gLayer * size + rLayer ) * 4; dataFloat[ d4 + 0 ] = r; dataFloat[ d4 + 1 ] = g; dataFloat[ d4 + 2 ] = b; ++ index; } // Determine the bit depth to scale the values to [0.0, 1.0]. const bits = Math.ceil( Math.log2( maxValue ) ); const maxBitValue = Math.pow( 2, bits ); const data = this.type === UnsignedByteType ? new Uint8Array( dataFloat.length ) : dataFloat; const scale = this.type === UnsignedByteType ? 255 : 1; for ( let i = 0, l = data.length; i < l; i += 4 ) { const i1 = i + 1; const i2 = i + 2; const i3 = i + 3; // Note: data is dataFloat when type is FloatType. data[ i ] = dataFloat[ i ] / maxBitValue * scale; data[ i1 ] = dataFloat[ i1 ] / maxBitValue * scale; data[ i2 ] = dataFloat[ i2 ] / maxBitValue * scale; data[ i3 ] = scale; } const texture3D = new Data3DTexture(); texture3D.image.data = data; texture3D.image.width = size; texture3D.image.height = size; texture3D.image.depth = size; texture3D.format = RGBAFormat; texture3D.type = this.type; texture3D.magFilter = LinearFilter; texture3D.minFilter = LinearFilter; texture3D.wrapS = ClampToEdgeWrapping; texture3D.wrapT = ClampToEdgeWrapping; texture3D.wrapR = ClampToEdgeWrapping; texture3D.generateMipmaps = false; texture3D.needsUpdate = true; return { size, texture3D, }; } }