import { Box3, Float32BufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InterleavedBufferAttribute, Sphere, Vector3, WireframeGeometry } from 'three'; const _box = new Box3(); const _vector = new Vector3(); class LineSegmentsGeometry extends InstancedBufferGeometry { constructor() { super(); this.isLineSegmentsGeometry = true; this.type = 'LineSegmentsGeometry'; const positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ]; const uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ]; const index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ]; this.setIndex( index ); this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } applyMatrix4( matrix ) { const start = this.attributes.instanceStart; const end = this.attributes.instanceEnd; if ( start !== undefined ) { start.applyMatrix4( matrix ); end.applyMatrix4( matrix ); start.needsUpdate = true; } if ( this.boundingBox !== null ) { this.computeBoundingBox(); } if ( this.boundingSphere !== null ) { this.computeBoundingSphere(); } return this; } setPositions( array ) { let lineSegments; if ( array instanceof Float32Array ) { lineSegments = array; } else if ( Array.isArray( array ) ) { lineSegments = new Float32Array( array ); } const instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz // this.computeBoundingBox(); this.computeBoundingSphere(); return this; } setColors( array ) { let colors; if ( array instanceof Float32Array ) { colors = array; } else if ( Array.isArray( array ) ) { colors = new Float32Array( array ); } const instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb return this; } fromWireframeGeometry( geometry ) { this.setPositions( geometry.attributes.position.array ); return this; } fromEdgesGeometry( geometry ) { this.setPositions( geometry.attributes.position.array ); return this; } fromMesh( mesh ) { this.fromWireframeGeometry( new WireframeGeometry( mesh.geometry ) ); // set colors, maybe return this; } fromLineSegments( lineSegments ) { const geometry = lineSegments.geometry; this.setPositions( geometry.attributes.position.array ); // assumes non-indexed // set colors, maybe return this; } computeBoundingBox() { if ( this.boundingBox === null ) { this.boundingBox = new Box3(); } const start = this.attributes.instanceStart; const end = this.attributes.instanceEnd; if ( start !== undefined && end !== undefined ) { this.boundingBox.setFromBufferAttribute( start ); _box.setFromBufferAttribute( end ); this.boundingBox.union( _box ); } } computeBoundingSphere() { if ( this.boundingSphere === null ) { this.boundingSphere = new Sphere(); } if ( this.boundingBox === null ) { this.computeBoundingBox(); } const start = this.attributes.instanceStart; const end = this.attributes.instanceEnd; if ( start !== undefined && end !== undefined ) { const center = this.boundingSphere.center; this.boundingBox.getCenter( center ); let maxRadiusSq = 0; for ( let i = 0, il = start.count; i < il; i ++ ) { _vector.fromBufferAttribute( start, i ); maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) ); _vector.fromBufferAttribute( end, i ); maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) ); } this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); if ( isNaN( this.boundingSphere.radius ) ) { console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this ); } } } toJSON() { // todo } applyMatrix( matrix ) { console.warn( 'THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().' ); return this.applyMatrix4( matrix ); } } export { LineSegmentsGeometry };