# Basis Universal GPU Texture Compression Basis Universal is a "[supercompressed](http://gamma.cs.unc.edu/GST/gst.pdf)" GPU texture and texture video compression system that outputs a highly compressed intermediate file format (.basis) that can be quickly transcoded to a wide variety of GPU texture compression formats. [GitHub](https://github.com/BinomialLLC/basis_universal) ## Transcoders Basis Universal texture data may be used in two different file formats: `.basis` and `.ktx2`, where `ktx2` is a standardized wrapper around basis texture data. For further documentation about the Basis compressor and transcoder, refer to the [Basis GitHub repository](https://github.com/BinomialLLC/basis_universal). The folder contains two files required for transcoding `.basis` or `.ktx2` textures: * `basis_transcoder.js` — JavaScript wrapper for the WebAssembly transcoder. * `basis_transcoder.wasm` — WebAssembly transcoder. Both are dependencies of `KTX2Loader`: ```js const ktx2Loader = new KTX2Loader(); ktx2Loader.setTranscoderPath( 'examples/jsm/libs/basis/' ); ktx2Loader.detectSupport( renderer ); ktx2Loader.load( 'diffuse.ktx2', function ( texture ) { const material = new THREE.MeshStandardMaterial( { map: texture } ); }, function () { console.log( 'onProgress' ); }, function ( e ) { console.error( e ); } ); ``` ## License [Apache License 2.0](https://github.com/BinomialLLC/basis_universal/blob/master/LICENSE)