import { MOUSE, TOUCH } from 'three'; import { OrbitControls } from './OrbitControls.js'; // MapControls performs orbiting, dollying (zooming), and panning. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). // // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish // Pan - left mouse, or arrow keys / touch: one-finger move class MapControls extends OrbitControls { constructor( object, domElement ) { super( object, domElement ); this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up this.mouseButtons = { LEFT: MOUSE.PAN, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.ROTATE }; this.touches = { ONE: TOUCH.PAN, TWO: TOUCH.DOLLY_ROTATE }; } } export { MapControls };