node-ejs-renderer/node_modules/three/examples/jsm/nodes/display/ViewportTextureNode.js

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2024-06-09 13:55:01 -04:00
import TextureNode from '../accessors/TextureNode.js';
import { NodeUpdateType } from '../core/constants.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
import { viewportTopLeft } from './ViewportNode.js';
import { Vector2, FramebufferTexture, LinearMipmapLinearFilter } from 'three';
const _size = new Vector2();
class ViewportTextureNode extends TextureNode {
constructor( uvNode = viewportTopLeft, levelNode = null, framebufferTexture = null ) {
if ( framebufferTexture === null ) {
framebufferTexture = new FramebufferTexture();
framebufferTexture.minFilter = LinearMipmapLinearFilter;
}
super( framebufferTexture, uvNode, levelNode );
this.generateMipmaps = false;
this.isOutputTextureNode = true;
this.updateBeforeType = NodeUpdateType.FRAME;
}
updateBefore( frame ) {
const renderer = frame.renderer;
renderer.getDrawingBufferSize( _size );
//
const framebufferTexture = this.value;
if ( framebufferTexture.image.width !== _size.width || framebufferTexture.image.height !== _size.height ) {
framebufferTexture.image.width = _size.width;
framebufferTexture.image.height = _size.height;
framebufferTexture.needsUpdate = true;
}
//
const currentGenerateMipmaps = framebufferTexture.generateMipmaps;
framebufferTexture.generateMipmaps = this.generateMipmaps;
renderer.copyFramebufferToTexture( framebufferTexture );
framebufferTexture.generateMipmaps = currentGenerateMipmaps;
}
clone() {
const viewportTextureNode = new this.constructor( this.uvNode, this.levelNode, this.value );
viewportTextureNode.generateMipmaps = this.generateMipmaps;
return viewportTextureNode;
}
}
export default ViewportTextureNode;
export const viewportTexture = nodeProxy( ViewportTextureNode );
export const viewportMipTexture = nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } );
addNodeElement( 'viewportTexture', viewportTexture );
addNodeElement( 'viewportMipTexture', viewportMipTexture );
addNodeClass( 'ViewportTextureNode', ViewportTextureNode );