node-ejs-renderer/node_modules/three/examples/jsm/nodes/accessors/BatchNode.js

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2024-06-09 13:55:01 -04:00
import Node, { addNodeClass } from '../core/Node.js';
import { normalLocal } from './NormalNode.js';
import { positionLocal } from './PositionNode.js';
import { nodeProxy, vec3, mat3, mat4, int, ivec2, float } from '../shadernode/ShaderNode.js';
import { textureLoad } from './TextureNode.js';
import { textureSize } from './TextureSizeNode.js';
import { attribute } from '../core/AttributeNode.js';
import { tangentLocal } from './TangentNode.js';
class BatchNode extends Node {
constructor( batchMesh ) {
super( 'void' );
this.batchMesh = batchMesh;
this.instanceColorNode = null;
this.batchingIdNode = null;
}
setup( builder ) {
// POSITION
if ( this.batchingIdNode === null ) {
this.batchingIdNode = attribute( 'batchId' );
}
const matriceTexture = this.batchMesh._matricesTexture;
const size = textureSize( textureLoad( matriceTexture ), 0 );
const j = float( int( this.batchingIdNode ) ).mul( 4 ).toVar();
const x = int( j.mod( size ) );
const y = int( j ).div( int( size ) );
const batchingMatrix = mat4(
textureLoad( matriceTexture, ivec2( x, y ) ),
textureLoad( matriceTexture, ivec2( x.add( 1 ), y ) ),
textureLoad( matriceTexture, ivec2( x.add( 2 ), y ) ),
textureLoad( matriceTexture, ivec2( x.add( 3 ), y ) )
);
const bm = mat3(
batchingMatrix[ 0 ].xyz,
batchingMatrix[ 1 ].xyz,
batchingMatrix[ 2 ].xyz
);
positionLocal.assign( batchingMatrix.mul( positionLocal ) );
const transformedNormal = normalLocal.div( vec3( bm[ 0 ].dot( bm[ 0 ] ), bm[ 1 ].dot( bm[ 1 ] ), bm[ 2 ].dot( bm[ 2 ] ) ) );
const batchingNormal = bm.mul( transformedNormal ).xyz;
normalLocal.assign( batchingNormal );
if ( builder.hasGeometryAttribute( 'tangent' ) ) {
tangentLocal.mulAssign( bm );
}
}
}
export default BatchNode;
export const batch = nodeProxy( BatchNode );
addNodeClass( 'batch', BatchNode );