280 lines
5.2 KiB
JavaScript
280 lines
5.2 KiB
JavaScript
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import {
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BufferAttribute,
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BufferGeometry,
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Vector3
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} from 'three';
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import * as BufferGeometryUtils from '../utils/BufferGeometryUtils.js';
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const _A = new Vector3();
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const _B = new Vector3();
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const _C = new Vector3();
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class EdgeSplitModifier {
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modify( geometry, cutOffAngle, tryKeepNormals = true ) {
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function computeNormals() {
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normals = new Float32Array( indexes.length * 3 );
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for ( let i = 0; i < indexes.length; i += 3 ) {
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let index = indexes[ i ];
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_A.set(
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positions[ 3 * index ],
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positions[ 3 * index + 1 ],
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positions[ 3 * index + 2 ] );
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index = indexes[ i + 1 ];
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_B.set(
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positions[ 3 * index ],
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positions[ 3 * index + 1 ],
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positions[ 3 * index + 2 ] );
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index = indexes[ i + 2 ];
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_C.set(
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positions[ 3 * index ],
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positions[ 3 * index + 1 ],
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positions[ 3 * index + 2 ] );
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_C.sub( _B );
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_A.sub( _B );
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const normal = _C.cross( _A ).normalize();
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for ( let j = 0; j < 3; j ++ ) {
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normals[ 3 * ( i + j ) ] = normal.x;
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normals[ 3 * ( i + j ) + 1 ] = normal.y;
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normals[ 3 * ( i + j ) + 2 ] = normal.z;
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}
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}
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}
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function mapPositionsToIndexes() {
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pointToIndexMap = Array( positions.length / 3 );
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for ( let i = 0; i < indexes.length; i ++ ) {
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const index = indexes[ i ];
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if ( pointToIndexMap[ index ] == null ) {
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pointToIndexMap[ index ] = [];
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}
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pointToIndexMap[ index ].push( i );
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}
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}
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function edgeSplitToGroups( indexes, cutOff, firstIndex ) {
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_A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] ).normalize();
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const result = {
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splitGroup: [],
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currentGroup: [ firstIndex ]
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};
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for ( const j of indexes ) {
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if ( j !== firstIndex ) {
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_B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] ).normalize();
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if ( _B.dot( _A ) < cutOff ) {
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result.splitGroup.push( j );
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} else {
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result.currentGroup.push( j );
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}
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}
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}
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return result;
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}
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function edgeSplit( indexes, cutOff, original = null ) {
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if ( indexes.length === 0 ) return;
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const groupResults = [];
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for ( const index of indexes ) {
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groupResults.push( edgeSplitToGroups( indexes, cutOff, index ) );
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}
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let result = groupResults[ 0 ];
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for ( const groupResult of groupResults ) {
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if ( groupResult.currentGroup.length > result.currentGroup.length ) {
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result = groupResult;
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}
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}
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if ( original != null ) {
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splitIndexes.push( {
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original: original,
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indexes: result.currentGroup
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} );
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}
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if ( result.splitGroup.length ) {
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edgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] );
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}
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}
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let hadNormals = false;
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let oldNormals = null;
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if ( geometry.attributes.normal ) {
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hadNormals = true;
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geometry = geometry.clone();
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if ( tryKeepNormals === true && geometry.index !== null ) {
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oldNormals = geometry.attributes.normal.array;
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}
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geometry.deleteAttribute( 'normal' );
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}
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if ( geometry.index == null ) {
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geometry = BufferGeometryUtils.mergeVertices( geometry );
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}
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const indexes = geometry.index.array;
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const positions = geometry.getAttribute( 'position' ).array;
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let normals;
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let pointToIndexMap;
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computeNormals();
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mapPositionsToIndexes();
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const splitIndexes = [];
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for ( const vertexIndexes of pointToIndexMap ) {
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edgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 );
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}
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const newAttributes = {};
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for ( const name of Object.keys( geometry.attributes ) ) {
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const oldAttribute = geometry.attributes[ name ];
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const newArray = new oldAttribute.array.constructor( ( indexes.length + splitIndexes.length ) * oldAttribute.itemSize );
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newArray.set( oldAttribute.array );
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newAttributes[ name ] = new BufferAttribute( newArray, oldAttribute.itemSize, oldAttribute.normalized );
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}
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const newIndexes = new Uint32Array( indexes.length );
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newIndexes.set( indexes );
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for ( let i = 0; i < splitIndexes.length; i ++ ) {
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const split = splitIndexes[ i ];
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const index = indexes[ split.original ];
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for ( const attribute of Object.values( newAttributes ) ) {
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for ( let j = 0; j < attribute.itemSize; j ++ ) {
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attribute.array[ ( indexes.length + i ) * attribute.itemSize + j ] =
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attribute.array[ index * attribute.itemSize + j ];
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}
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}
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for ( const j of split.indexes ) {
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newIndexes[ j ] = indexes.length + i;
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}
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}
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geometry = new BufferGeometry();
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geometry.setIndex( new BufferAttribute( newIndexes, 1 ) );
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for ( const name of Object.keys( newAttributes ) ) {
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geometry.setAttribute( name, newAttributes[ name ] );
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}
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if ( hadNormals ) {
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geometry.computeVertexNormals();
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if ( oldNormals !== null ) {
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const changedNormals = new Array( oldNormals.length / 3 ).fill( false );
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for ( const splitData of splitIndexes )
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changedNormals[ splitData.original ] = true;
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for ( let i = 0; i < changedNormals.length; i ++ ) {
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if ( changedNormals[ i ] === false ) {
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for ( let j = 0; j < 3; j ++ )
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geometry.attributes.normal.array[ 3 * i + j ] = oldNormals[ 3 * i + j ];
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}
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}
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}
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}
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return geometry;
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}
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}
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export { EdgeSplitModifier };
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